As pointed out in the community forums Cyberdrifter is now coming up to it's estimated 18 month early access window, this unfortunately will not be met but I can bring you up to speed on where I'm at and hope to be!
The good news is I have another 2 levels that are approx 75% complete, before releasing those I thought it was time to start adding the story/plot elements before players start asking themselves "why am I doing this"? Cyberdrifter was never intended to be just an arcade shooter.
I am currently finishing up development on the 0.6 update which adds plot to the current 5 levels and also introduces a Grav-gun which brings great functionality for puzzle elements that are also being introduced (nothing too taxing to break the flow).
I am aiming for 0.6 to be ready by the end of this month.
Now that I have a storyboard I am happy with I am aiming to release 3 more levels to complete the game, these will be slightly longer & more involved, combining gameplay elements learned previously. I will hold back at least one of those from early access for the full release.
Level 6 estimated release Nov/Dec 2018
Aiming for full release around May 2019 giving the game a 2 year development period.
Thanks for your support!
