Hi everyone,
I've been working non-stop since release fixing the current performance problems. Right now my highest priority is fixing game-breaking issues like this. When everyone is able to play the game I'll start fixing regular bugs. I hope you understand my priority.
Changes
* Added safety measures to avoid corrupt savegames when saved to disk (atomic operation).
* Small performance improvements when rendering workstation changes.
* Improved performance of "Jump to start of day".
* Ensure last savegame is not automatically loaded to ensure broken savegames won't crash the game.
* Automatically unload savegame and show error message if savegame is corrupt (no more endless loading spinner).
Next up
Next up is rewriting the code that renders workstations. This is by far the most expensive mechanic in the game, so I do expect huge improvements.
The rewrite will take time. I don't want to promise anything yet, but a new release will be pushed online as soon as it's done.
As always, thank you for all your massive support! Can't wait to start working on all your amazing suggestions.
All the best,
Jonas
