While work continues internally on Research-related stuff, here's a small patch with other things we've done recently.
- Added system to event editor to add and remove resources to/from world
- Choosing Scoundrel character from God Traits now also gives another character - Rat
- Added cemetery location to Starting biome
- Added tooltips on materials placed on Workbench panel on Recipe screen
- Added Tags tab tooltips on Equip screen
- Increased damage done by basic attack above lvl 1
- Further changes to event triggering system to not draw events which were recently used
- Change to Ruins difficulty setting - previously this setting controlled the number of ruins spawned, now it affects their difficulty
- Paperdoll/Characters List view preference on Equip screen now keeps its state between games
- Show Equipped toggle on Equip screen now keeps its state between games
- All active shielding skills now give the same amount of shielding in each challenge
- Hunter's base Perception is increased by 1
- Fixed info for Quick, Cover! and Blessed Armour skills
- Fixed carry limit warning when equal to maximum
- Fixed incorrect morale mechanics on buildings
- Fixed missing icons on recently added skills
- Fixed a 'Rusalka' event that could cause a lock
- Fixed a spawned house that did not disappear and gave xp
- Fixed several events where missing groups could cause a lock (Leshy and Leshy 2 for example, also the Quarry event)
- Fixed missing trader in bear snake and cat quest, also added a tag to this quest so that it will not trigger again unless you completed its second part
- Tweaked a goblin encounter where having an orc would block any 'nice' options
- Tweaks to orc growing up, now there is a chance to get a full warrior and bloodtracker, not just the 'scarred' ones
- Increased the price for a cat in the first Slavyan village, but also added a chance for a better cat
- Minor fixes to various other events
