Hello all,
We're pleased to reveal that a brand new update is now live for Flashing Lights! If you haven't already joined the official Flashing Lights Discord, make sure to do so!

Pedestrian NPCs Arrive in Multiplayer
This update brings pedestrian NPCs to multiplayer, meaning that you can now frisk, stop and ask NPCs for ID while playing online.

More Police Callout Variety
In the previous update we introduced variety to the 'Officer Needs Assistance' callout by randomising its spawn location in the world. This update sees the system also applied to the 'Aggressive Driver' callout, meaning that it will spawn in various locations across the map. We are looking to expand this system to other missions too.
There's also plenty of bug fixes in this update, so read on for all the details!

Patch Notes
New Content
- NPC pedestrians added to multiplayer
- 'Aggressive Driver' police callout now spawns anywhere on the map, increasing mission diversity
- An automated player name check as been implemented, to prevent identical names on the same multiplayer server.
Fixes
- NPCs no longer fall through the ground
- NPC pedestrians no longer spawn on top of each other
- Force quitting during naming your character no longer causes your character to have a blank name
- Master volume option now impacts suspect car sound effects.
- Lowered number of drunk drivers spawning.
- NPCs now spawn closer to the player, improving performance.
- Padlock symbol shown in the server browser for locked sessions is now more visible
- Suspect now despawns when player role changes and if there are no nearby players.
- Can no longer tase NPCs while they have been grabbed by other players.
Thanks,
The Flashing Lights Team
