Hello guys, how's everyone doing! We had a hell of a week because we did release our latest published and produced game (developed by Vikerlane), Headbangers in Holiday Hell, and now we're back full power onto Empires in Ruins. We're still fixing a handful of the latest bugs or recommended polishes received from you guys, and it's now time to take a decision on the next month of development.
We have two main big features to take on, and we'd really like to hear what you think about it, so that you can also contribute to what's coming next on the game (Full release is being planned for the second half of march, so it's not that far away at all anymore!)
The decision is between a big feature(s) for the Arcade branch, or for the Campaign/Sandbox branch. Mind, both will be done anyway, we are just deciding in which order!
Arcade branch
- Tech tree tailored to Arcade mode (using victory stars to unlock upgrades)
- Leaderboards (global and per map)
Campaign/Sandbox branch
- Settlement HOMM-like visual development
- Additional information from pre-battle scouting
That would mean, shall we add Tech Tree and leaderboards to the Arcade mode first, or shall we instead add the visual development of the settlement (HOMM-style) and the additional scouting to Campaign and Sandbox?
Production-wise, it doesn't make much of a difference for us, so that's why we'd love to go with you guys might like best first!
Let us know don't be shy, we want you to be part of all this!
Cheers,
Dr.H