Even though we fully allow to drop out of the tutorial, we do strongly recommend playing it. It takes a couple of minutes max, and might really do wonders in showing you the way around the game.

That said, we knew a tutorial is necessary, but a tutorial is also quite a complex thing to make. Not only to design, but also to code and introduce into the game at the right time, when you're pretty sure there won't be any more big changes in the UIs or mechanics.

We had made a tutorial a couple of years ago, ignoring all the recommendations above, then we had to deactivate it. But, big big moment of joy, when we went to pick it up again, it hadn't broken that much!

There was for sure a lot of stuff to fix, to polish and to remake and add, but damn, most of it worked! That really saved the day for us, as it allowed to work on it a lot lot faster, and get it into the build in less than one week of full time work.

So, if you didn't do it yet, grab our demo, pick campaign, and go and teach those enemies who's in charge! Me, I go back to coding the rest of the tutorials (less necessary but still needed, one for research and a little one in battle too)

See you soon!
Dr.H, Lead Designer