Empires in Ruins is set in a very very corrupted world. And even more, it's set in one of the most corrupted kingdoms in this world. If that was not enough, we picked one of the most degenerated and corrupted areas of that kingdom to set the campaign.


That said, your Officers couldn't be a well groomed handful of choir boys. They are an unreliable bunch at best, that you need to keep tamed with bribery, investigations and trips to the gallow. Here's some more details about how their mechanics work in game.

- Each governor has a Loyalty value that goes from 0 to 5 stars (and translates into a % value)
- Each governor has a Rank (that currently is not gonna change, but during the Officers update will allow them to grow in experience during the campaign). Based on the rank they do have better or worse skills, loyalty and more or less feats.
- The first time you meet a governor, a check is made automatically, based on your Empathy and Leadership, to determine if the loyalty is know or not
- If loyalty is not known yet, you can investigate an officer. Investigations use your Empathy and Leadership values to determine the success chance. In case of a province governor, also the province espionage is used.
- If investigations fail, they will further lower the governor loyalty and you will still not know the value
- You can bribe a governor to temporarily increase his loyalty
- The relations with the officer faction do influence the officer loyalty
- If you succeed in hanging (he might still escape) an officer, his faction relations will lower, but the loyalty of all the other officers will improve for a while (fear helps a lot)
- As of now, loyalty mostly matters for Governor and not for Battle Board officers
- A disloyal officer will secretly steal money from the province he governs, and will secretly increase the rebellion in the province
- An officer will obey his orders about the building queue based on his loyalty. A disloyal officer will often build nothing or build the wrong things
- A disloyal officer can betray you, cause a riot in the province and run with the money
- When you conquer a province, there's a chance that the province governor decided to join (based on your Empathy and Leadership). These governors will always belong to the Folks (Rebels) faction.
- Your Officers Board only provides bonuses in battle. It will influence the basic stats for towers (Damage, Range, Firerate and Morale), and based on the Officers feats, it will also add a variety of modifiers.
Additionally here's how Leadership does influence the maximum rank and maximum number of officers that you can hire.
Maximum rank available:
- Hire officers of Rank 0 >> Leadership>0%
- Hire officers of Rank 1 >> Leadership>30%
- Hire officers of Rank 2 >> Leadership>50%
Maximum number of hired officers:
- 0-15 >> 3 Officers
- 16-25 >> 7 Officers
- 26-45 >> 12 Officers
- 46-60 >> 20 Officers
- 61-75 >> 25 Officers
- 76-100 >> 30 Officers

Hopefully this will give you a few more insights about your officers and how to use them!
Cheers,
Dr.H, Lead Dev
