It's closing in, we can almost hear the clock ticking. Can you imagine how we do feel? After more than 5 years working on Empires in Ruins, the moment of truth is approaching, release is near!
4th February 2020
Mark this date, this time is real. After endless delays and uncountable hours of work from our team, Empires in Ruins is getting revved up for release. Yes, it's an Early Access release, but the game is very very close to its final state.


The latest build does include:
- The full game campaign (5 chapters, 26 battlefields, more than 30 dialogs, 10+ hours of gameplay)
- All the 26 maps available in arcade mode
- Sandbox mode with free roaming map
- All the 100+ technologies unlocks
- All the 23 buildings and the 20 enemies

What's missing (and it will be added during the Early access period) is:
- Manually controlled research tree for arcade mode (Current unlocks are fixed and based on each map difficulty)
- The province assets visualization (HOMM-like)
- Additional scouting modes and information
- A queue system for the research tree (in Campaign and Sandbox mode)
- Localization (Confirmed languages this far: Italian, Greek, German, French, Chinese Traditional, Chinese Modern, Korean, Japanese)
- Further balancing, polishing and minor aesthetic fixes and features

That said, in approximately one week, we will release a free demo on Steam, because first of all we want to excited you and tease you (the saves will be mostly compatible with the full game), but we also want people to know what EiR is about. Being a quite unique mix of genres, we think it's much better for people to try, so those that love it can stay, those that don't like it don't have to waste further time on it!

Now guys, we're off to development, see you very soon around!
PS, have you considered joining our Official Discord Server to be part of the development (also, Emiliano gives away his secret recipes for homebrewing and cooking on a channel there ;) ) ?

