Source: Steam Community (opens in a new tab)
Hot Fixes 7/8/18
- Fixed bug where "more" shows up for Tutorial Smith on a new save file (even though he doesn't have any more to say)
- Fixed issue where closing the other options menu using the Esc key would cause settings to show over the pause screen
- Fixed missing black backgrounds on settings menus
Bug Fixes:
- Fixed bug where Repair Kit showed nanoswarm generator sprites in shops
- Fixed bug where ForestSlums2x2BlightbarkBoss01 was missing platform leading up to top right door
- Fixed missing tiles in ForestSlums4x1AllExits01
- Fixed bug where Nanobots, Homing Bolts, and Hunter Killer targeted the space between Wall Smashers
- Fixed bug where Player Laserbeam wasn on the wrong layer and clipped through shrines
- Fixed bug where Tall Walkers rapidly changed facing while pause menu is up
- Fixed bug where Tall Walkers couldn't walk into 3 unit high tunnels.
- Fixed minor bug where Necroluminant Spray would jut in and out during players idle anim
- Fixed bug where orbs that shoot with player could fire during room transitions
- Fixed bug where enemies that shoot on a timer could shoot during room transitions
- Fixed issue where blightbark wasn't dropping pick ups on death
- Fixed typo in Railgun description
- Fixed typo in Regeneration helm name
- Fixed bad tiles in ForestSlums1x1AllExits01
- Fixed bug where phaseshot couldn't damage the top section of Bligthbark
- Fixed bug where offering Orphiel 9 scrap + n special scrap would cause an error
- Fixed bug where Wall Creep slugs could spawn rotated
- Fixed rare bug where rooms could be placed on top of other rooms
- Fixed bug in ForestSlums2x2AllExits01 where bottom left door with gate could cause player to clip
- Fixed non-functioning spikes in BeastGuts2x1AllExits02
- Fixed bug where pooters could dash at you while Tutorial Smith's dialogue is up
- Activated items can no longer be used while NPC dialogue window is open, as this could cause a variety of issues.
- Fixed issue where player couldn't spin jump while charging phaserang
- Fixed bug in Factory1x3DamageBlocks01 where needed damage type for the blocks would go unassigned and could lead to boss skips / soft locks
Optimizations
- Tons of minichompers have a smaller impact on perfomance
- Updated to Unity 2018
- Identical projectile hit sounds won't play on the same frame, creating volume spikes
Rudeboys:
- Fixed rudeboys in BuriedCity3x1AllExits01
- Fixed rudeboy in BuriedCity2x1DamageBlocks02
- Fixed rudeboy in BuriedCity1x1JumpUp01
- Fixed rudeboy in Factory1x2SmallGap02
- Fixed rudeboy in BuriedCity1x1AllExit01
- Fixed rudeboy in Surface1x2VeryHighNoDown01
Balance Changes:
- Attack modules decrease charge time on Electro Charge by more
- Reduced damage dealth by Prismatic Orb
- Polyphemus no longer flips when changing directions. Lasers won't suddely face the opposite direction.
- Necroluminant Spray deals more damage
- Necroluminant Spray increases light radius while equipped
- Toxin Cloud deals more damage
Other Changes:
- Health bar glows red when health <= 3
- Added Other Options Menu with the option to disable Shot Charging. Blood, Flashing Lights and Look Controls have also been moved to this menu.