New Area! Forest Slums
- 2 New Bosses
- 6 New Enemies
- 32 New Rooms
- New Music
- New Achievement To Unlock
New Enemies
- Moleman Shooter now found in Buried City
New Items
- Necroluminant Spray (Traversal)*
- Prismatic Orb
- Hive Helm*
- Repair Kit
*has new achievement
Bug Fixes:
- Enemy flamethrowers don't destroy projectiles
- Fixed issue with palette shader on 32-bit systems
- Fixed potential out of bounds in BuriedCity1x1AllExits06
- Fixed potential out of bounds in BuriedCity1x1temRoom02
- Fixed bad tiles in BuriedCity2x2SmallGap01
- Fixed bug where end of tentacles would be destroyed until their death completed
- Fixed issue where title screen would continue to show keyboard hints after using controller
- Fixed bug where lil' shrines would only provide each of their effects once
- Fixed runaway creeper in BeastGuts2x2NoDown03
- Fixed bug where playing a deathmatch game would break single player saves
New Rooms
- Cave2x1Arachnomorph01
- Factory2x1Arachnomorph01
Balance Changes:
- Phaserang can be charged and thrown at variable distances
- ScatterGun damage increased
- Wave Bomb can be thrown in a 4 unit high hall without hitting the ceiling.
- Polyphemus health increased to 330
- Chance of negative shrine effects reduced from 33% to 20%
- "Nothing" added to possible random negative shrine effects
- Stalacterror hp increased from 24 to 28
- Nanobots deal projectile damage rather than 1/2 projectile damage
- Lil Shrine bonus stack with diminishing returns
Other Changes:
- Game will ignore input while not in focus
- Achievement and Collection Pages can have multiple pages and show names / descriptions
- Defined more controller layouts for 3rd party contollers
- Changed lightining gun effect
