Cracks in blocks and walls have been made slightly more visible. Bug Fixes:
A waterfall in level 8 ended before it reached the water.
There were 2 keys but only 1 locked door in level 9.
One of the upgrade rooms in level 9 was inaccessible.
A few enemies were stopping before they entered the player's hitbox.
Player 2 was getting stuck in the doorway when the doors closed in dungeons. Notes:
Work on the level 10, the final boss, and the ending has been ongoing. I haven't been bothering to mention changes in the patch notes for things that aren't currently accessible, but it is coming.
I have some plans for content after the end of the main story. I am thinking about a Steam leaderboard based set of dungeons with scaling difficulty. This probably won't be added until after launch.