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0.9.5 Update

Changes:

  • Added a new passive item. This one addresses some complaints about a certain active item. For existing saves, the new item is in level 9 and the old one has been moved to a new hidden cave in the overworld.
  • Another Shotgun is now called Cedric's Shotgun.
  • The banjo has been capped at 4 pulses at a time. This shouldn't have much effect beyond turbo buttons or people who are trying to catch their controllers on fire.
  • Green worms now poison you on contact as well as their projectiles.
    Bug Fixes:
  • There was a specific spot you could stand outside the fence by the graveyard that triggered the fog effect where it shouldn't have.
  • The banjo's effect would continue to play where you used it if you left the room before it finished and returned.
  • A particular house's transparency would fade back to solid when you entered the room again after exiting through a cave.
  • Fixed an issue with knives (hopefully) getting stuck in the wall occasionally.
  • Keys in the spare key shop no longer stay on screen if you attack the shopkeeper.