Added a new passive item. This one addresses some complaints about a certain active item. For existing saves, the new item is in level 9 and the old one has been moved to a new hidden cave in the overworld.
Another Shotgun is now called Cedric's Shotgun.
The banjo has been capped at 4 pulses at a time. This shouldn't have much effect beyond turbo buttons or people who are trying to catch their controllers on fire.
Green worms now poison you on contact as well as their projectiles. Bug Fixes:
There was a specific spot you could stand outside the fence by the graveyard that triggered the fog effect where it shouldn't have.
The banjo's effect would continue to play where you used it if you left the room before it finished and returned.
A particular house's transparency would fade back to solid when you entered the room again after exiting through a cave.
Fixed an issue with knives (hopefully) getting stuck in the wall occasionally.
Keys in the spare key shop no longer stay on screen if you attack the shopkeeper.