Ahoy fellow Pinball Lovers!
Thanks for all the great feedback!
The Stormy Mutineers Update
Update 1 - The Stormy Mutineers - 0.9.1.17.10 notes (Build 2264515)
- new: The Mutiny - The Mutineers arr comin' to get'ya!
- new: Adventure: The Storm
- new: DMD customization options (Operator Menu) - Love Grassy Green or Electric Pink in the bottom left corner? We got you covered.
- new: preliminary instruction card / help text
- fix: increased volumes for many impact sounds
- fixed some flipper<->ball collision oddities and increased the hold power a bit
- fix: Restart Game now works during bonus dmd display too
- fixed: ball lost / ball end bonus lightshow doesn't play
- fixed regression: Chest fail was counted as success
- fixed: some dmd transitions could cause momentary lag under certain circumstances
- fixed: ball could get stuck on the crow ramp (left) while the ramp moves
- Buccaneer Blast now uses the green buccaneer lights instead of the white marker arrows. Active high value targets blink faster.
- small fixes
What? Characters on my playfield? Pure Mode coming up next: Keeping it real!
While we really love it, we also love a purer pinball experience, so you'll be happy to know that we're already working on a "Pure Mode" which keeps it real: with this setting no characters are interacting with the balls or jump on the playfield. This is scheduled for the next update.
Currently we're working under the following paradigm: if it's not purely cosmetic (like particle fx) and if it is on the playfield / ball interacting and couldn't be done on a real table it should be optional.
We'd very much like to hear your thoughts!
What we're working on right now
- Pure Mode: Don't like characters pounding the beloved steel balls? Activate pure mode to have the classic pinball experience -> no ball interacting characters on your playfield!
- Local Highscores
- The Treasure Map
- The Pirate Hunter
- The Hidden Cove
- The Buccaneer Frenzy
- more sounds / lightshows / fx for existing missions
- balancing: some missions will block each other, e.g. no pirate battle during adventures. Some are still meant to be playable at the very same time, e.g. Buccaneer missions.