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The Stormy Mutineers Update

Ahoy fellow Pinball Lovers!

Thanks for all the great feedback!

The Stormy Mutineers Update

Update 1 - The Stormy Mutineers - 0.9.1.17.10 notes (Build 2264515)

  • new: The Mutiny - The Mutineers arr comin' to get'ya!
  • new: Adventure: The Storm
  • new: DMD customization options (Operator Menu) - Love Grassy Green or Electric Pink in the bottom left corner? We got you covered.
  • new: preliminary instruction card / help text
  • fix: increased volumes for many impact sounds
  • fixed some flipper<->ball collision oddities and increased the hold power a bit
  • fix: Restart Game now works during bonus dmd display too
  • fixed: ball lost / ball end bonus lightshow doesn't play
  • fixed regression: Chest fail was counted as success
  • fixed: some dmd transitions could cause momentary lag under certain circumstances
  • fixed: ball could get stuck on the crow ramp (left) while the ramp moves
  • Buccaneer Blast now uses the green buccaneer lights instead of the white marker arrows. Active high value targets blink faster.
  • small fixes

What? Characters on my playfield? Pure Mode coming up next: Keeping it real!

While we really love it, we also love a purer pinball experience, so you'll be happy to know that we're already working on a "Pure Mode" which keeps it real: with this setting no characters are interacting with the balls or jump on the playfield. This is scheduled for the next update.

Currently we're working under the following paradigm: if it's not purely cosmetic (like particle fx) and if it is on the playfield / ball interacting and couldn't be done on a real table it should be optional.

We'd very much like to hear your thoughts!

What we're working on right now

  • Pure Mode: Don't like characters pounding the beloved steel balls? Activate pure mode to have the classic pinball experience -> no ball interacting characters on your playfield!
  • Local Highscores
  • The Treasure Map
  • The Pirate Hunter
  • The Hidden Cove
  • The Buccaneer Frenzy
  • more sounds / lightshows / fx for existing missions
  • balancing: some missions will block each other, e.g. no pirate battle during adventures. Some are still meant to be playable at the very same time, e.g. Buccaneer missions.

Stay tuned! Have fun! Flip out!