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The Popup Pirates Update

Ahoy fellow Pinball Lovers!

Thanks for all the great feedback!

The Popup Pirates Update

Update 2 - Popup Pirates - 0.9.2.11 notes

  • new: Pure Mode: Don't like characters pounding your steel balls? You can now select Popup Pirates instead of Playfield Mutineers in the operator menu
  • new: Local Highscores - using classic player initials
  • balancing: some missions now block each other, e.g. no pirate battle during adventures. Some are still meant to be playable at once/combined, e.g. Buccaneer Blast.
  • new: The Pirate Hunter
  • new: The Treasure Map
  • new: The Hidden Cove
  • new: The Buccaneer Frenzy comes together with new voices for Buccaneer Blast
  • fixed: ball could get stuck in the wave ramp tunnel below the chest, trying to get out of the water endlessly
  • fix: the spinner now counts - always!
  • many fixes and optimizations

What we're working on right now

  • The Grande Finale: The Treasure Fleet
  • The Raiders (Pirate Frenzy, awarded via collected loot)
  • The Booty Bonanza (awarded via collected loot)
  • The Merchant (Adventure)
  • more sounds / lightshows / fx / dmds for existing missions
  • balancing / score table update
  • lower minimum requirements
  • VR support
  • Tilt!

Stay tuned! Have fun! Flip out!