Update 123
New
- /afk command to activate AFK mode (no macro checks)
- House teleports (teleports to your own house)
- An icon showing your secondary weapon and a button to switch weapons
- Level 7 Heavy armor ability Taunt: Draws aggro from all enemies whose level is equal or lower than player's heavy armor level within a 15 meter range
- Level 15 Heavy armor ability Stability: Reduces damage taken and movement speed by 50% for 8 seconds
- Level 15 Archery ability Vampric arrow: Deals piercing damage and heals the user for 50% of the damage dealt
- Alchemy recipe: Explosive potion
Changes
- Kill streak counter resulting in longer jail sentences now slowly decreases over time
- Increased brightness at night
- Tools can now be unequipped in combat
- Items can now be equipped in combat if the equipment slot is empty
- Increased mob reset timer to allow more kiting (from 10 seconds to 30)
- Limited maximum amount of ctrl+click automove waypoints to 10
- Lute ability Peace now only works for monsters whose level is equal or lower to the player's healing level
- New melee weapon sounds
- Heavy armor ability Disperse is now available at level 1
Bugfixes
- Energy blade gaining damage from direct (typeless) damage
- Stun immunity sometimes not working
- Guards sometimes infinitely stunning and not throwing criminals to jail
- Temporary 15 minute PvP protection not activating on death
