Update 121
New
- Introducing primary/secondary weapons. You can freely switch between the two in combat, default hotkey Tilde (Left of number 1 key)
-- *Note*: Any US player unable to swap via tilde (~), use the backslash (\) key instead above Enter on the keyboard. We'll get a fix out asap but for the mean time that'll work.
- New swordsmanship ability which increases movement speed and ignores all stuns and slows for 7 seconds
Changes
- Items cannot be equipped or unequipped in combat
- Weapons cannot be changed while weapon ability cooldowns are active
- Monster kills now progress quests for all players who participated in the kill
- Swordsmanship abilities can only be used while holding a broadsword, greatsword or a halberd
- Poison and combustion effects are now removed on death
- Changed how in combat flags work, now a player gets flagged on taking or dealing damage
- Renamed Swordsmanship old ability Charge to Stunning Blow
Bugfixes
- Fixed line of sight checks on abilities. You should no longer be able to use them through walls
- Tax collector window sometimes not resetting
- Criminal skull sometimes not showing to other players
