Update 116
New
- Bal Sardan level design rework
- Added loot for Cave dragons, Argis, Fire elementals, Beetles, Crows, Dark warriors
- 29 new house plots in Bal Sardan
- Shopkeepers now have a slowly regenerating amount of silver to buy items from players
- New monsters and loot in Bal Sardan
- New mining node "Sardanian brick"
- Added New Alchemy Recipes that require a new powerful alchemy ingredient
Changes
- Archaeopteris Lute and Staff have had their crystal resource requirement changed from Zircon crystals to Fluorite crystals
- Bows and crossbows now properly consume the appropriate resources when crafted
- Copper, Verum, Shadow, and Iridum ores have had their minimum content value increased
- Golem stun attack rate slightly decreased
- Experience scrolls are now untradeable
- Monster kill loot is now given to the player who dealt the most damage
- Yeast stock increased to 100 in Grimwall bakery
- Improvements to monster retreat mechanic
- Improved pathfinding in Roke's dungeon
- Toned down experience drops especially for higher level monsters
- Healing Aura cooldown increased from 10 seconds to 14 seconds
- Healing Aura mana cost now 70, up from 0.
- Healing Music mana cost now 50, up from 0.
- Bandages across the board have had their healing amounts increased.
- Bandage Self skills across the board have had their cooldowns increased by 2 seconds, from 7 to 9.
- New lute models
- Player house doors should now be easier to open
- Updated respawn times of gathering nodes, scaling up for higher tiers.
Bugfixes
- Cave dragons constantly healing
- Guild members list going off screen if there are too many members
- Removed XP gain on Portal cast
