It has been a while since releasing this game for alpha and even longer since it first went up on Greenlight. Health, life, time and limits on my access to technology make it so that I cannot stay on this project for much longer. Thanks to everyone who provided feedback. After this update (pending no other spontaneous bugs or problems) I will be setting up this game for full release. I do not think I will be increasing the price (despite all the extra work I put into it). I am not looking to make a fortune off this nor do I expect to, so no price increase.
VR as stated in the previous post is still in development. It is very likely that I will have to release it as it own game entirely due to the amount of mechanics that need to be changed to reflect and adapt to VR. If I can manage it into a DLC I will but if not then it will have to be a standalone separate game. I will try to make it so that anyone who purchases this game now will get the VR edition at a discounted price. Whether I release it as a DLC or a discounted standalone (for those who purchase this game) I expect that it will cost around $4 for the DLC or $12 for the bundled standalones (non-VR and VR). If I somehow complete development sooner that price will go down but at the moment that does not appear to be the case.
To Be Implemented:
- Fixing climb speed
- Fixing texture flickering on breakable floors
- Edit to journals
- Added 2 more quality settings: Good and Simple
- Tweaked graphics settings that should make the game run smoother
After final release I will still revisit this game and add more content. As stated in a previous post I will most likely feel that this game will never be finished and thus I will continuously update this game with as much scary, tricky, nifty things I can think of; expanding levels, adding scares, crafting more horrors for you - the unsuspecting dungeon delver.
Crafting this experience has certainly been a test of my sanity. I can only hope it brings you to the edge of yours... in a nice and fun way. ;)
Stay healthy! Stay sane!
EDIT:
So I've been testing a new bit of code and I think I may have found a way to double the smoothness/FPS/speed of the game. By playing around with the physics I was able to make the level with the heaviest load run significantly smoother.
What this means for high end users? Not much. Perhaps no more micro-lag spikes. For low end users this means that there should be no more lag issues at all.