Ouroboros: Prelude

Dreamverse Entertainment

Released
Sep 29, 2017
Platforms
Windows
Last updated
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Updates & announcements

20 posts
  1. Developer post
  2. Developer post
  3. Developer post

    Ouroboros: Prelude Update

    Minor tweaks and updated Steam integration to fix Steam Achievements not functioning properly.

  4. Developer post

    Ouroboros: Prelude Update

    Increased dark-light brightness by a small amount. Minor visual updates to environment. Added a visual effect to one enemy to make avoid it easier. Fixed issue where particles would sometimes flicker or disappear at certain camera angles.

  5. Developer post

    Ouroboros: Prelude Update

    -Replaced most textures. -Rebalanced collectables. -Removed tinderbox item. -Simplified ending level. -Expanded hint system. -Expanded story content in notes. -Overhaul to lighting system. -Minor audio system overhaul. -Overhaul to madness system. -Overhaul to AI navigation syste

  6. Developer post

    Ouroboros: Prelude Update

    Happy Halloween! Ouroboros: Prelude draws nearer to completion. With this update I spent some time to try to rebuild as much as what was lost as well as recreate and improve on... most everything, really. I got most of it and added even more new things. I had to axe a few levels

  7. Developer post

    Ouroboros: Prelude Upcoming Update

    A long time has passed since the last update. Many things have happened to hamper progress. Many setbacks - illness among them. Life is madness. I have only very recently been able to pick up working on the game again. Consider the three data loss episodes, piecing the game back

  8. Developer post

    Development Updates

    A quick update on the current state of Ouroboros: Prelude. As the last update hinted at I had to partially rebuild the game. Unfortunately the project suffered data corruption for the third time in the row. How or why this keeps happening is beyond me but alas, here we are. I am

  9. Developer post

    Updates

    It has been a while since I have given an update so this is to address that. Yes, I am still working on this game. Life has gotten in the way in a not so subtle or avoidable way that has hindered all aspects of production. -However- I have been working on some side projects - one

  10. Developer post

    Ouroboros: Prelude - Version 0.9.5.0

    Life made these updates rather delayed, but here it is. Changes in 0.9.5.0 Upgraded to new engine version. Scares added: 1 Obstacles added: 1 Room types added: 2 Level removed for repair and editing: 2 Added a new potential starting area. Fixed cave-ins not triggering properly. F

  11. Developer post

    Ouroboros: Prelude - Version 0.9.4.9

    Changes in 0.9.4.9 Dust particles fixed. Room spawn placement fixed in one level. Pathing spawn fixed in one level. Mesh colliders for environment streamlined. All levels reinserted into build. Enjoy. Stay sane!

  12. Developer post

    Version 0.9.4.9 Incoming

    Upcoming Changes in 0.9.4.9 Dust particles fixed. Room spawn placement fixed in one level. Pathing spawn fixed in one level. Mesh colliders for environment streamlined. All levels reinserted into build.

  13. Developer post

    Ouroboros: Prelude - Version 0.9.4.8

    So, I have a crazy big update for you all. Ouroboros: Prelude is in its 0.9.4 incarnation and with it comes a maze full of bugs fixes and additions. Changes in 0.9.4.0 New room types added: 2 New levels added: 5 New obstacles added: 3 Added a new trap. It's prickly. Added audio m

  14. Developer post

    Ouroboros: Prelude - Version 0.9.3.7

    So, I burned through a few more versions before this release. Changes in 0.9.3.3 Added glow to final puzzle objects and results. Changes in 0.9.3.4 Lowered glow effect on important items and collectibles. Removed a scare sound effect. Fixed final level audio dialogue. Fixed final

  15. Developer post

    Another Minor Update Incoming

    I am currently working on another update with a few tweaks to lighting and a few tweaks to the final level and final puzzle in the game. So, I know quite a few people have said that the game is too dark. I honestly could not say why when I bumped up the brightness more times than

  16. Developer post

    Minor Update to Version 0.9.3

    Quick update: Fixed pillar-pit-fall obstacle. It was way too difficult to survive. Made platforms wider. Fixed bug where going back to the Main Menu after dying or playing a game and attempting to play again would cause the game to break. Fixed chests so that they don't fall apar

  17. Developer post

    Ouroboros: Prelude - Alpha Release - Version 0.9.3 Released

    Finally, the next update is ready for release. I had to contend with some spontaneous malfunctioning hardware, a persistent crashing problem, and due to compiling time it takes a very long time to test each iteration of the game to see if it is functioning as it should be. Update

  18. Developer post

    Ouroboros: Prelude - Alpha Release - Version 0.9.3 Released

    Finally, the next update is ready for release. I had to contend with some spontaneous malfunctioning hardware, a persistent crashing problem, and due to compiling time it takes a very long time to test each iteration of the game to see if it is functioning as it should be. Update

  19. Developer post

    Ouroboros: Prelude - Alpha Release - Version 0.9.2 Released

    So... what started as a minor update ended up becoming a major one with an overhaul in the code and physics departments. Update List: Created a physics manager to handle the multiple thousands of physics-enabled objects. This has greatly increased the frame rate of the game. Wate

  20. Developer post

    Ouroboros: Prelude - Alpha Release - Version 0.9.2 Released

    So... what started as a minor update ended up becoming a major one with an overhaul in the code and physics departments. Update List: Created a physics manager to handle the multiple thousands of physics-enabled objects. This has greatly increased the frame rate of the game. Wate