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Ouroboros: Prelude - Alpha Release - Version 0.9.1 Released

Major Update No.1 Implemented

Update List:

  • Added climbing to the game.
  • Breakable obstacles now easier to see.
  • Breakable obstacles now easier to break.
  • Puzzles and their results now have visual confirmation effects.
  • Help Menu updated.
  • Tips System updated
  • Tweaked sound levels.
  • Changed waterfall effects.
  • Fixed Death and End Menu lighting bug.
  • Fixed Note/Menu bug.
  • Fixed crouching bug.
  • Fixed cracked texture bug.
  • Tweaked scare sound effects with sanity and music.
  • Increased default brightness.
  • Increased max brightness in Options Menu.
  • Increased journal spawn rate.
  • Balanced item drop rate.
  • Tweaked creature spawn rate.
  • Added rare resource rooms.
  • Levels Expanded: 27
  • New Levels: 1
  • Rooms Expanded: 5
  • Rooms Added: 9
  • New Scares: 2
  • New Traps: 1
  • New Area Type: 1

My apologizes for the delay for this update. I have been having some pretty bad computer issues that has slowed production terribly.

I noticed that on different types of computer monitors the game is slightly too dark so to fix this I bumped up the starting bright by a tiny bit and increased the maximum brightness in the Options Menu by much more.

After several attempts and multiple playthroughs I can safely say that items drops although random are very balanced. the the end of the first level (unless you are exceptionally unlucky) you should have at least 1 of each major item and the ability to cast your own light source.

I found that the puzzle-results were too hard to find so now every time you solve a puzzle not only does the switch/lever/object that solved the puzzle glow (or something) the result glows as well.

I found that there was a major lighting bug in the Death and End Menu that made navigation impossible. I found that the game cameras were doing some funky business after dying so I fixed that.

I found that creatures spawned too frequently so I made it so that each consecutive level increases the likelihood of more creatures spawning.

Sometimes players might find themselves crouching and unable to stand. This was due to an issue in the code that was recognizing the player itself sometimes being labeled as an obstacle. This has been fixed.

The Help Menu and Tips System has been updated to reflect the new climbing feature.

Waterfall fall effects have gotten an overhaul of higher quality. This will probably be updated again in the future but it is satisfactory for now.

New traps and scares have been added and are ready for you, the unsuspecting dungeon crawlers.

Every. Single. Level. Has been expanded with new random paths and new random challenges.

A new, nice and creepy level has been added.

Known bugs still in play:

  • Cracked texture flickers on floors.
  • Climb speed is really slow.

It is very likely that after the last two bugs stated above are fixed that the game will be full released (which might be within a week or two). It has been three months since alpha release and I have ironed out seemingly all bugs and added as much as I can to this game at the present time.

I have been tinkering with VR and depending on how much of the game has to be changed to adapt for VR it will either be released as a DLC or another game entirely. If it is released as another game entirely then all those who purchase this version of the game will be able to get the VR edition at a discount.

Stay sane! :)