Hi Everyone!
Today's update includes the beginning of the overlay system, as well as some bug fixes and balancing for the game. I should have religion up for you guys on Friday (baring something unforeseen).
Patch Notes:
- Added The start of the Overlay system. For not it will color affected buildings, so you can better see how your city is doing at a glance.
- Upkeep overlay has been added. This overlay shows buildings below 60% upkeep as yellow, below 40% upkeep as orange, and below 20% upkeep as red. In general if you are seeing orange or worse you will need more architect offices soon in that area.
- Taxes overlay has been added. This overlay currently shows which buildings a tax collector can collect taxes from.
- Architect AI now skews even more toward the closer buildings
- Trading posts stop stockpileing resources earlier now. I put a soft cap at 20 units per resource, this change seems to make trade more steady and less likely to get clogged up.
- Architect Offices cost reduced 50 -> 25
- Lumber yard cost recuced 50 -> 35
- Clay pit cost reduced 50 -> 35
- Lumber Mill cost reduced 75 -> 50
- Blacksmith cost reduced 100 -> 75
- Furniture Factory cost reduced 100 -> 75
- Pottery Hut cost reduced 100 -> 75
- Barracks cost Increased 100 -> 150
- Grainary cost Increased 75 -> 100
- Trading Post cost increased 75 -> 100
- Most resource values have gone up slightly, this should make it easier to balance and economy.
- Fixed a bug where educated people could take up the same jobslot as another.
- The "Starvation" problem should be much easier to solve now :)
- Architects are a bit smarter now.
