This time our main focus was on the AI. We improved a lot on how the NPC characters behave and drive. We also balanced which NPC can drive on which track. In our game NPC has 3 levels of skill: Amateur, Pro and Revheads. In this update we set which type of NPC can drive on which track to make sure each track give better challenge and also you will get more challenging opponents in Challenge mode or in harder tracks. Starting is easier, but pro tracks are more difficult and need better cars to keep up with NPC. Backyard is for testing and beginners, so you don't have to use the best car, but you have to watch for the amateurs around you. On the other hand, if you go to Gutta Raceway Park, you will only see Pro and Revheads, with a lot faster cars and smoother driving skills from them. Hope you will like the way we balanced the opponents and tracks.
Date: 17-04-2017
Version: 1.0.2254
- improve AI driving skills
- tweak and balance of each track vs npc (different skillset will challenge you)
- player will start from the last position to give more challenging race feeling (you have to beat them all!)
- add supercharger to HP calculation
- tweak auto shifting
- tweak challenges, add more random to be able to race in cars (you still can go for money, once you beat the first guy and won a car)
- tweak several suspensions used by fast cars (Magura and Euroa) to use toe-out to allows better turning at higher speed
- add twice as more jobs in the garage, each is designed to help to understand or find common problems (jobs are a bit like a FAQ, so we keep our eyes on our players and we add the most common problems as a new job)
- fixed some job's hint where the text was cut too early and did not fit in the speech bubble
- fixed steering after end of race, when ai take over the player car
- fixed regenerate of textures after restart of race, which caused big latency and count down stuck at 3 for some time
- fixed a suspension bug which could cause the wheel leave the body when the car rolled over
- fixed a tire pressure bug, which caused the tires deflate too quickly when it was used
- fixed tire usage, less grip on used tires
- fixed some message which appeared at wrong time, like "Missed checkpoint" before start of a race
