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Update 1.3 and 1.3.1 - Graphics upgrade and Arena mode

Edit for 1.3.1

Fixes and “under the hood” changes

  • Arena's book proofreading (thanks Cyril!)

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Hey guys and gals!

Version 1.3, that's a big number! So what's up with this update?

First of all, the post-processing effects received some love... the sky too... Because of that the Myrne now got a proper look in the sky. Yay!
The Myrne is always described as a very bright object and I wasn't happy with how it looked in game (not shiny at all^^).

This makes the whole scenery way prettier and consistent with the lore, so that's that ;)

Another big news is the Arena. I promised this a long time ago (at release), completed it at like 95% and then completely forgot about it.
The arena is a small level/adventure taking place some time after the main quest (don't worry if you didn't finish the game though, it contains no spoilers and is a self contained adventure).
The Arena comes with two related achievements and keep track of the best time. Don't hesitate to share your results on the Steam forums :)

I also increased/improved ambient occlusion.

With the new post processing stack, I was finally able to implement options sliders for brightness and contrast. This was requested a lot at release when the game was way darker.

As usual, you'll find some miscellaneous bug fixes and improvements.

Here's the full changelog :

New / Modified features

  • The Arena
  • New enemy: Spitty
  • New weapon: Nails grenade
  • Explosives can be crafted

Changes

  • Improved lighting
  • Improved sky
  • Improved ambient occlusion
  • Improved scenery (mountains, rivers, mine,...)
  • New graphical options (with contrast/luminosity sliders, yay!)
  • Added a scrap saw in the mines
  • Increased difficulty in the mine
  • Improved magical staffs graphics (<3)
  • More ambient sounds
  • Improved chickens (yup!)

Fixes and “under the hood” changes

  • Fixed some spelling errors in french (Thanks Skies ;) ) / Correction d'erreur d'orthographe dans la vf (merci Skies ;) )
  • Added a loading tip: "Throw an empty vial in water to fill it"
  • Added a description to the worker tunics
  • The Rope-Pistol now works correctly if the rope arrow is stuck really high above ground
  • The Rope-Pistol now works on the wooden ceiling in the mine
  • Added a tooltip for the protection crystals in UI
  • Minor UI changes