Edit for 1.3.1
Fixes and “under the hood” changes
- Arena's book proofreading (thanks Cyril!)
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Hey guys and gals!
Version 1.3, that's a big number! So what's up with this update?
First of all, the post-processing effects received some love... the sky too... Because of that the Myrne now got a proper look in the sky. Yay!
The Myrne is always described as a very bright object and I wasn't happy with how it looked in game (not shiny at all^^).
This makes the whole scenery way prettier and consistent with the lore, so that's that ;)
Another big news is the Arena. I promised this a long time ago (at release), completed it at like 95% and then completely forgot about it.
The arena is a small level/adventure taking place some time after the main quest (don't worry if you didn't finish the game though, it contains no spoilers and is a self contained adventure).
The Arena comes with two related achievements and keep track of the best time. Don't hesitate to share your results on the Steam forums :)
I also increased/improved ambient occlusion.
With the new post processing stack, I was finally able to implement options sliders for brightness and contrast. This was requested a lot at release when the game was way darker.
As usual, you'll find some miscellaneous bug fixes and improvements.
Here's the full changelog :
New / Modified features
- The Arena
- New enemy: Spitty
- New weapon: Nails grenade
- Explosives can be crafted
Changes
- Improved lighting
- Improved sky
- Improved ambient occlusion
- Improved scenery (mountains, rivers, mine,...)
- New graphical options (with contrast/luminosity sliders, yay!)
- Added a scrap saw in the mines
- Increased difficulty in the mine
- Improved magical staffs graphics (<3)
- More ambient sounds
- Improved chickens (yup!)
Fixes and “under the hood” changes
- Fixed some spelling errors in french (Thanks Skies ;) ) / Correction d'erreur d'orthographe dans la vf (merci Skies ;) )
- Added a loading tip: "Throw an empty vial in water to fill it"
- Added a description to the worker tunics
- The Rope-Pistol now works correctly if the rope arrow is stuck really high above ground
- The Rope-Pistol now works on the wooden ceiling in the mine
- Added a tooltip for the protection crystals in UI
- Minor UI changes