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Update 1.1.0 - Crafting, new zone and more!

Hey guys! Sick of those boring bugfixes updates? Here’s some bigger news!

This update adds some new content like a new side quest with a new location, a new crafting system and new magic items.

I also added some kind of gun that’s used to attach ropes to wooden surfaces, to access some new secrets or finding new ways to pass obstacles. Finally, you’ll find that explosives have some cool new features and visuals.

As always, some bugs were fixed and I made some improvements here and there.

The sad news is that it will probably mess things up in your existing savegames so I highly recommend to start a new game.

Added

  • New zone near the lake
  • Crafting system
  • Rope-pistol. Allow you to fix ropes on wooden surfaces
  • Weapon: “Crystal staff: Blazing Fire” - Basically a magical grenade launcher ;)
  • Weapon: “Staff: Life Drain” – Invoke a totem that drains enemies life and heals you with it
  • A book explaining how repairing is working
  • It’s now possible to jump from a ladder/rope/chain
  • It's now possible to rebind hotbar hotkeys in the controls options

Changed

  • Bows and crossbows now have an attack animation
  • Closed barrels can be destroyed (and will sometimes loot gold, arrows and/or xp)
  • Better looking explosions, everyone love good looking explosions \o/ Big thanks to “Makin' Stuff Look Good”: https://www.youtube.com/watch?v=0IrCggoJCno
  • Explosions can now be chained (throwing a grenade on a bomb will ignite the bomb, for exemple)
  • Explosives are now triggered by fire projectiles
  • Increased luminosity in most of interior levels (crypts, mine,…)

Fixed

  • Explosives and fireballs now break things like pots, barrels, etc…
  • Fireballs can now trigger the target in the well
  • Lowered some stuffs (barrels, crates,…) that were floating 1 or 2 cm above ground in the village’s crypt
  • Cooldown after failing to use a distance weapon (no mana or ammo) or to use an item (drinking an health potion if you’re at full health already) is now shorter
  • Hopefully fixed the Linux bug where the game failed to properly launch when in fullscreen (let me know in the comments if it fixed the issue!)
  • Item’s info boxes can’t be displayed outside of the screen boundary anymore (if screen resolution is too low)
  • ”Mouse 1” and “Mouse 0” prompts got replaced by “Right click” and “Left click”
  • Monsters should no longer be able to unlock the archery achievement, poor monsters…
  • The explosive achievement shouldn’t unlock when too few creatures are killed (not quite sure it’s fixed though)