Happy new year to everyone using the same calandar as me and, well, hi to everyone else ;)
New year, new update, with a lot of fixes.
You'll have Amberia to thanks for this one (the update, not the year... I think...). Most of those fix were suggested by him/her.
Oh, don't be fooled by the 1.2 thingy by the way, nothing big is happening in this update. I forgot to pass version numbers to 1.2.x a long time ago (when I implemented the teleporters) and this drove me crazy since then :D
(I usually use the first number for really big changes / milestones, the second one for new content and the third one for bugfixes) #boringStuff
Here's the full changelog:
New / Modified features
- New Steam achievement (+ update of the locked achievements icons on Steam to reflect the in-game icons)
Changes
- Added some sort of hint for the crypt puzzle with the pressing plates.
- Added some subtle hints to the temple puzzle
- Tuk (the man in a bush) backstory is now more clear (if you find the good item to make him talk about his business in that bush)
- Miscellaneous small changes here and there
Fixes and “under the hood” changes
- Fixed the ninja quest, some issues in dialogs made it impossible to complete. Nobody told me it was broken so I guess I broke it recently... Maybe it was ninjas work?
- Tuk, the NPC in the bushes shouldn't aggro mobs anymore
- Nerfed the Life Drain staff ("Crystal staff: Life Drain"): its range is reduced from 5 to 4 meters and the number of Blood Totem (the things spawned by it) on the map is now limited to one at any time.
- Fixed a bug that turned pumpkins into
coachtomatoes when loading a savegame - Fixed a bug that sometimes prevented the player to drop items when the inventory wasn't displayed (because the last slot hovered by the mouse was an equipment slot)
- Manually stacking items should now work properly (no more duplicate or loss of items when trying to merge two stacks)
- Some objects weren't removed from the game when getting back to the main menu or on level change
- ^ this should fix a lot of small issues and could explain some crashes (items falling into nothingness, forever, are bad^^)
- The map is now localized in french | La carte est maintenant traduite en français