Holdfast: Nations At War has been updated! In this update, you will find a variety of bug fixes, quality of life changes, game balancing along with the implementation of server side debugging tools to help us narrow down the issues with high latency on servers. Work on the latency issue is constantly ongoing and will continue until the problem is completely solved.
We’re aware of the issues with melee combat. As soon as the above is solved, we’ll move forward with more direct improvements towards this mechanic.
Changelog 4
- Fausberg Forest has now been included in the official Army Battlefield server rotation.
- The Server Browser now correctly reflects the total number of players in a server.
- The name of the server you are currently connected to is displayed at the top-left part of the screen. A new User Interface option has been added to toggle it.
- Servers in the Server Browser are now pinged only when they are first shown in the Server Browser instead of pinging all of the servers at the same time. This will result in better performance whilst browsing through servers.
- Bots that are spawned on the server are now not included in the Server Browser player count.
- Fixed an issue with the friendly_fire parameter for the Server Configuration file. Administrators can now enable or disable friendly fire in a round.
- Added 4 new available regions for the servers: China, Japan, Russia and South Korea. Change the server_region parameter in the server configuration file to one of the following: China, Japan, Russia or SouthKorea for the respective flag to become visible in the server browser.
- Removed the Crew Reinforcements from ships on the Naval Battlefield game mode.
- Fixed a bug where the Scoreboard was only togglable with the Tab key since the key bind from the Options was being ignored.
- Fixed a number of exceptions that occurred with the ocean system when a Naval Map level is rotated.
- Teams now spawn slightly closer to each other on the Army Battlefield game mode.
- Teams now spawn slightly closer to each other on the Army Siege game mode.
- Fixed an issue where players could go underneath the bridge on Highlands.
- The rowboat now takes a total of 55 seconds to sink instead of 5. This solves the issues were you sometimes get dragged downwards along with the boat and die.
- The rowboat now sways more along with the waves.
Known Issues:
- Sometimes, you might spawn in the middle of the ocean instead of on a ship. Kindly respawn again if this occurs.
- The winning and lose conditions for the Naval Battlefield game mode are not working as intended. They are sometimes displaying the incorrect faction in the victory screen.
Thanks again for all of your support! May good health be yours.
- Anvil Game Studios
