
Brace yourselves as Holdfast: Nations At War has just received one of the largest content updates to date. The much-anticipated Prussian faction is here! Muster the men and march once more for the glory of the King. Make sure to fill those ranks with new recruits as Holdfast is now 35% Off for the duration of the Steam Summer Sale.
There’s a whole lot more to look forward to besides the Prussians. A re-designed spawn menu user interface, interchangeable faction spawn positions, multiple game mode servers, interactable doors, more maps to explore and we will also be adding two new additions to the Coast Guards!
Check out the trailer.
https://www.youtube.com/watch?v=kKXQNiG-CR4
It would be great if you can help us spread the word around about the sale to bring this genre of Musket Warfare games that we all love in the limelight. We want to continue strengthening the following behind the game as it grows and develops.
https://store.steampowered.com/app/589290/Holdfast_Nations_At_War/?snr=1_5_1100__1100
We’ve also finalized development on the game engine upgrade which was quite the hefty task. You’ll be seeing improvements on melee combat mechanics get into the game after this update. The community will also be heavily involved in our testing so be sure to join us on Discord if you’d like to participate.
Prussia Released! For The King
A big cheer for the King! Head into battle with the all-new Prussian faction as they are now available to play in Holdfast: Nations At War. Cheers, shouts, insults and a plethora of German voice acted orders, brand new uniforms for each and every class and most importantly, new fife and drum tunes to make your presence well known throughout your conquest.
This faction was voted in by the community with an overwhelming majority. It has truly been a pleasure of ours designing and developing the Prussians. Here’s a look at all the uniforms.
Infantry Officer
Role: Command

Line Infantry - Colberg
Role: Offense

Line Infantry - Freikorps
Role: Offense

Light Infantry
Role: Offense

Guard
Role: Offense

Flag Bearer
Role: Support

Drummer & Fifer
Role: Support

Marching Tunes
- Althessischer Reitermarsch
- Der Dessauer
- Heil dir im Siegerkranz
- Hohenfriedberger Marsch
- Yorkscher Marsch
- Pariser Einzugsmarsch
- Preußischer Lockmarsch
- A Drum Roll
Rifleman
Role: Offense

Surgeon
Role: Support

Carpenter
Role: Support

Do go and check them out! The Grenadier class will be introduced at a later stage.
Faction Spawn Positions. Interchangeable
There are plenty of players who are particularly adamant about always joining one particular faction. Be it for better or worse, they only get to see one side of the map. That will all be changing in this update however.
For all those event administrators out there hosting competitive events, you should note that this functionality is supported on all existing game modes including Army Assault. We’re certain that it’ll become a very useful tool. You can find instructions on how to set your server up further down below.

British Coast Guards. New Units!
Ever wanted to defend as the British Coast Guards in the Coastal Siege game mode? Now you can! Since the initial faction spawn positions are now interchangeable we thought that it would be an opportune moment to make these units available to play in the Coastal Siege game mode.
Coast Guard
Role: Offense

Customs
Role: Offense

Spawn Menu User Interface. Re-Designed
One of the first major improvements that players will immediately notice from the old user interface is that it, of course, looks significantly better! A truly marvellous job done by Cameron, our UI Designer on the design. This new spawn menu user interface will also be used to provide players with more information on the class they are playing in a future update.

We are also now displaying a randomised set of ship names with the new user interface so you can easily distinguish which ship to spawn on if you’re playing with your crew mates. On a side note, we haven’t forgotten about some of the issues that occur whilst playing on naval maps. They’re on our to-do list for fixes after the melee combat improvements.

2 New Maps! Linburg & Black Forest
We’ll also be introducing a couple of new maps with this update. Strive for dominance over the fortified village in Linburg with plenty of possibilities for flanking manoeuvres or take the fight on the open plains in Black Forest.
Linburg

Black Forest

Expect to hear more of this from us in our blog posts as we have quite a few maps soon nearing completion! Until then, you can check the new maps out on the official servers.
Game Engine Upgrade & Melee Combat
Holdfast: Nations At War is now running on the latest version of Unity 2017! Development on the upgrade has been one of the largest undertakings that the team has embarked on to date with a code base of over 150,000 lines of code receiving iterations to make this all possible.
The engine upgrade has been our sole and primary focus during the past month. “Why spend development time on such a time-consuming undertaking?”, you may ask. We have promised our community that we will improve upon melee combat during our Early Access release and this was a necessary stepping stone towards that.
New technologies in the upgraded game engine will allow us to further refine player movement and solve the discrepancies with ‘hitboxes’ - Development on this is currently ongoing and will continue to be given the highest of priorities. As soon as development on the player movement re-design is finalized, we’ll make it available on the BETA and work with our community to polish this mechanic.
Once again, be sure to join us on our Discord if you’d like to participate.

Army Front. Multiple Game Mode Servers
Playing the same game mode can sometimes become a bit stale and rightly so! The community suggested that we host official servers with different game modes in a server’s rotation and we’re doing just that.
Would you like to play the Army Siege, Army Conquest and Army Battlefield game modes without having to switch between servers? Join one of the Army Front official servers in both EU and NA to do so.

Interaction. Openable & Closable Doors
Albeit a relatively minor feature when compared to the rest in this update, we thought that it would be ideal to provide players with the functionality to open and close doors for fortifications, houses and other structures. The more things you can interact with on every map, the better.

Community. Crews & Regiments
Crews and regiments (clans) host weekly events where they follow the rules of engagement relevant to the Napoleonic era. It is a delight of ours seeing servers fill up to the brim with players, as regiments battle in formation.
You should definitely consider participating in one of these events. Head over to the link down below to enlist in a crew or regiment to your liking.
Enlist in a Crew or Regiment.

Here’s the entire list of additional features, bug fixes, improvements and content that you’ll find in this update.

Changelog 14 - Game Version 0.14.6746.28387
- Head into battle with the all-new Prussian faction as they are now available to play in Holdfast: Nations At War. » Input the following parameter per map rotation to play as the Prussian faction: faction_attacking prussian or faction_defending prussian
- Interchangeable Faction Spawn Positions! There are plenty of players who are particularly adamant about always joining one particular faction. With this addition, the initial spawn position of a faction will be different after each and every round. » This functionality is supported on all existing game modes including Army Assault and all Naval and Coastal game modes. » Input the following parameter per map rotation to define the position where a particular faction should spawn at: faction_attacking french and faction_defending british
- British Coast Guards. New Units! Defend as the British Coast Guards in the Coastal Siege game mode.
- The Spawn Menu User Interface has been completely re-designed. It is now much easier to locate a naval vessel to spawn on if you’re playing with your crew mates.
- 2 new maps! Linburg and Black Forest are now in the game. Both of these maps have been included in the official server map rotation. » Input the following parameters to host these maps on your community server: map_name blackforest or map_name linburg
- Game Engine Upgrade! Holdfast: Nations At War is now running on the latest version of Unity 2017. Development on the upgrade has been one of the greatest undertakings that the team has embarked on to date. » All of this was done with the primary objective to improve upon melee combat. » New technologies in the upgraded game engine will allow us to further refine player movement and solve the discrepancies with ‘hitboxes’ - Work on this is currently ongoing.
- Multiple Game Mode Servers! Join one of the Army Front official servers to play the Army Siege, Army Conquest and Army Battlefield game modes without having to switch between servers.
- Openable and Closable Doors. More objects to interact with on the map.
- Roleplay! Several chairs on various maps are now sit-able.
- New end of round victory tunes for all factions are now in the game! We do hope that you take a liking to these.
- Server administrators can now select Brazil as a region through the server configuration file. » Input the following parameter if you’d like to assign the Brazilian region to your server: server_region brazil

Known Issues
- Sometimes players may experience graphical issues when playing on the Naval or Coastal game modes. Disconnecting and connecting back to the server will fix the problem. We're working on a permanent fix.
- Coastal Siege maps are missing a background when selecting a class in the new spawn menu user interface.
- You can ‘Turn On’ a door. Yeah. Brilliant.
- Army Conquest is causing issues sometimes on the server. The game mode was temporarily removed from the rotation.
- Britain is spelled incorrectly on the Victory Screen emblem.
Look forward to more updates from us in the coming weeks! We’ll keep you updated on our progress. Thanks again for your support and as always, may good health be yours.
- Anvil Game Studios
