Players now have access to the Public Beta branch of Holdfast: Nations At War. This will allow us to push constant updates towards the game without having to disrupt game servers running the Main version. We want to show our Early Access followers that we’re here and will continue updating the game at a quick pace!
You can access the Public Beta branch yourself through Steam by right clicking on ‘Holdfast: Nations At War’ in your Steam game library, select ‘Properties’ from the drop-down menu, go to the ‘Betas’ tab then select the beta version of the game from the drop-down menu. After the download is done, you’ll be able to join the ‘Anvil Game Studios Official EU8 - BETA’ server.
We will be launching a Public Beta Server in North America in the near future.
There you’ll find more direct improvements towards melee combat, server-side optimisations to improve stability, gameplay balancing, bug fixes and everything else we’ve been working on throughout this week!
We will now be posting separate changelogs for both the Public Beta and the Main version of the game. Here’s the very first changelog for the Public Beta branch.
Changelog 1 - BETA
- A new map has been included into the game! Fort Christina. It is playable on the Army Battlefield, Assault, Siege & Deathmatch game modes.
- Added two new Fife and Drum tunes, one for the British and one for the French. Go play to your heart's content!
- Added three new tunes for the Violinist.
- Improved the performance and clarity of sound of the VOIP system on the client and server. This is a part of our ongoing efforts to improve stability on servers and better melee combat.
- New particle effects for the smoke that goes out of the pan when firing a musket have been included.
- Added a different VOIP over-head icon for Officers and Naval Captains. They are now more distinguishable on the battlefield.
- Fixed a bug with the Naval Battlefield game mode where the server was incorrectly determining the winner of the round.
- The Server Browser now sorts by player count automatically the first time it is displayed.
- Added a new Search input for the Server Browser to make finding specific servers easier.
- Added new Server Browser filter options to toggle full and empty servers.
- Reverted the default FullScreen (Exclusive) change that was done in the last patch to now use the FullScreen (Borderless) again. This was done because some players reported that their game wasn't able to launch with FullScreen (Exclusive). - Players who wish to make use FullScreen (Exclusive) to benefit from an increase in performance can now do so by following the steps below. Kindly note that your system might not support this feature. If so, kindly remove this launch option. - Right click on 'Holdfast: Nations At War' in your Steam library > Select 'Properties' from the drop-down menu > Click on 'Set Launch Options' > Insert the following parameter: -window-mode exclusive > Click OK.
- Decreased the audio volume of other player's warcry noises.
- Renamed the 'Toggle Melee Mode' keybind option to 'Toggle Melee/Firearm'.
- Increased the height of the Instrument Songs panel to have the songs all fit without a scrollbar.
- The VOIP mini icon that is displayed next to your health bar now shows in white instead of green.
- Attackers now spawn closer to the defenders in the Coastal Siege game mode.
- Fixed an issue with collision on Fort Imperial.
- Fixed an exploit on Fort Imperial which allowed you to enter underneath the Fort.
- Improved the graphical quality and performance of the Main Menu scene.
- You shouldn’t be able to climb up the rocks and jump onto the city walls on Desert Ruins anymore. Instead, the attackers now have a ladder where they can do this from.
- Another path near the bridge crossing on Highlands has been included.
- Adjusted the Battlefield game mode spawn positions on Desert Ruins.
- Added more cover on the Desert Ruins map.
- You are now able to continue reloading while climbing one of the ladders on Arendan River.
- Performance on all maps has been slightly improved.
- Cannons can now rotate more on the South Sea Castle and Martello Tower maps. This is to reduce the blind spots that the defensive positions have.
- Another cannon has been included near the Windmill and Barn Spawns on South Sea Castle.
- Snow is now less bright during night time.
- Included more Cannons on the Martello Tower Map.
- There should now be fewer instances where you can accidentally swim underneath the terrain when you try to get on shore.
- More cliffs have been included to the front of the Martello Tower making it harder to scale.
- Attackers now spawn slightly closer to the defenders on Desert Ruins in the Army Siege game mode.
- Fixed an issue where you could spawn mid-air sometimes and fall to your death.
- Holdfast: Nations At War should now launch more quickly.
- Ships now spawn slightly closer on the Naval Battlefield open waters map.
- Fixed a bunch of client-side errors on South Sea Castle which was causing performance to degrade over time.
Known Issues:
- Sometimes, you might spawn in the middle of the ocean instead of on a ship. Kindly respawn again if this occurs.
- Sometimes you cannot hear other players through VOIP.
The changes listed here will be pushed towards the main version of the game as soon as they have been tested.
Thanks again for all of your support! May good health be yours.
- Anvil Game Studios
