Holdfast: Nations At War has been updated. You’ll be seeing better administration tools to facilitate the hosting of events, major changes to smoothen gameplay on servers which have been online for a long period of time, incentives to promote team play and more!
We have also upgraded the game’s engine which in itself was a massive undertaking during this week. Why have we done so you might ask? Because it provides us with further capabilities to continue improving performance and stability on both the server and client. Both of which are necessary pre-requisites before we move forward with direct improvements on melee combat.
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Player Count Testing
We've now increased the cap for the 'Anvil Game Studios Official NA1 - Army Battlefield' and 'Anvil Game Studios Official EU1 - Army Battlefield' servers to stress test the game with 150 players! You're welcome to join in on one of these servers and give us a helping hand.
Changelog 7 - Game Version 0.7.6496.17388
- Updated Holdfast: Nations At War to Unity Engine 5.6. This major undertaking is in an effort to continue improving client and server side performance. It also opens new ways for us to increasing player count.
- Fixed a server-side issue which caused the Naval and the Coastal Siege servers to crash every 15 rounds.
- Steam friends now appear with a yellow marker on the minimap to facilitate playing with friends. We greatly encourage team play to take place!
- Reinforcements now do not deplete if a player respawns while still alive. This will allow players to change classes easier while preventing malicious players from wasting tickets by respawning many times.
- Fixed an issue where ships would sometimes get stuck in the terrain while sinking which prevented them from ever disappearing from the game. This bug also prevented players from spawning on these ships and unnecessarily cluttering the spawn menu.
- Added server-side optimizations to allow for smoother sessions over longer periods of time.
- Fixed a server side issue where the performance of the player’s wave-spawning event would get progressively worse over time, causing a server lag spike whenever a large number of players would spawn.
- Fixed an issue where the rain ambience audio would sometimes get cut when many other sounds are playing simultaneously.
- Fixed an issue with the Round Players panel which inverted the sorting every time a player connected/disconnected from the round. You can now more easily mute someone from using VOIP.
- Fixed an issue where the full VOIP bandwidth of the server was being transmitted to players who have joined the server but not yet spawned.
- Fixed an issue where the banned players list would sometimes write in the last appended line in the file rather than always writing in a new line.
- Added the ability to spectate specific players through the Round Players window for server administrators. We’ll be adding more functionality to facilitate the hosting of events in the future!
- Added server-side chat and VOIP muting functionality that will allow server owners to better administer their servers. When a player is chat-muted, all his chat messages will also be removed from the chat. » Server administrators can do this by inputting the below rc commands. This will also be included in the Round Players panel for easier access in the future. rc serverAdmin chatMute rc serverAdmin chatUnmute rc serverAdmin voipMute rc serverAdmin voipUnmute
- Fixed multiple issues with floating props on Fort Christina.
- Fixed a bug which caused players not to be able to aim while on the windmill stairs on Fort Christina.
- Fixed an issue which caused players to get stuck then having to jump on the bridge leading to Fort Christina.
- Fixed an issue with tessellation cracking on Fort Christina’s terrain.
- Snow particle effects show now no longer be seen inside the buildings on Fort Christina.
- The walls on Fort Christina are now stronger and can take more artillery fire.
- Fixed an issue were you could see other players respawn on their death location instead of their actual spawn for a split second.
- The reinforcements for the defenders on the Army Siege Game Mode has been increased by 20. On Fort Christina, an additional 20 reinforcements are available for the defenders.
Known Issues
- The first time you join a server hosting the Naval or Coastal game modes, you will spawn in the middle of the ocean instead of on a ship. Kindly respawn again when this occurs. We're working on a fix.
- The reinforcements counter is not always displaying the correct value.
Thank you very much for your support! We're looking forward to the next update and until next time, may good health be yours.
- Anvil Game Studios
