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Lords and Legions Patch Summer 2026

# Lords and Legions Patch note

## Graphics & Visuals

* Added global illumination.
* Added light rays.
* Improved overall graphics and lighting.
* Improved unit visibility during battles.
* Added DLSS / FSR upscaling support.
* Improved HBAO rendering with fog.
* Added underwater visuals so underwater areas now look like actual water.
* Fixed certain materials, such as beards, appearing extremely dark in fog.
* Game now starts on Very High graphics by default.
* Added Frame Generation.
* Added powerup pickup effect

## Battle & Strategy Improvements

* Improved Strategy UI responsiveness during slow motion combat.
* Fixed slow motion lag during Battle Camera.
* Improved Battle UI, minimap, and game speed buttons.
* Fixed issue being able to cast spells while using Strategy Camera.
* Fixed an issue where holding Space showed unit indicators underneath units.
* Flags and various UI elements are now hidden in Hero Camera and Freefly Camera.
* Unit formation flags are now hidden during Hero combat.
* Added slow motion on victory.
* Disabled enemy unit spawn sounds in Campaign and Survivor mode.
* Disabled Object Tracker in Survivor mode.

## Camera Improvements

* Reworked camera system with smoother transitions between camera states.
* Remade the camera shake system for better performance.
* Added camera shake support for Freefly Camera.
* Added double-clicking a formation to move the camera toward it in strategy mode.

## Battle Creator Rework

* Reworked Battle Creator.
* Removed Terrain Editor and Construction Editor from Battle Creator: These systems will be reworked in future updates.
* You can now pick your side and choose a deployment area.
* You can choose how many enemies to fight against.
* You can Auto Generate armies, build custom armies yourself, or watch AI armies fight.

## Formation & Unit Control

* Improved formation selection bounds, making formations easier to select.
* Improved formation targeting.
* Formations can now attack another formation while individual units also attack nearby enemies, such as heroes.
* Improved formation attack behavior so units move toward the attacked formation instead of constantly switching targets when closer formations move nearby.
* Fixed a stale-position bug where formation units sometimes moved toward an old enemy position instead of the current one.
* Fixed the number display above unit formations being inside the flag.

## Placement & Spawning

* Improved placement zones.
* Placement zones now raycast against the ground, preventing units from being placed outside the valid area.
* Changed spawn placements into circles that align with the ground.
* Fixed preview issues.

## Heroes, AI & Abilities

* Added AI Hero versions.
* Fixed Necromancer Bone Bombers spawning with the wrong rotation.
* Fixed hero homing projectiles not homing toward targets.
* Fixed projectile abilities so they can now be cancelled by clicking them again, like aerial projectiles.
* Fixed Empire Warrior Priest moving very slowly.
* Improved Skeleton Bomber explosion collider.

## Audio

* Fixed victory sounds not playing after the first victory.
* Improved AI sound rolloff so AI sounds disappear at long range aswell as abiltities for immersion.

## UI, Fonts & Localization

* Fixed many localization issues.
* Improved the Victory screen.
* Improved fonts across multiple texts.
* Fixed Russian fonts appearing with inconsistent sizes.
* Improved and fixed multiple UI issues during Battle Camera.
* The Decline button in settings now resets all values.
* Fixed an issue where pressing Back in the Load Save menu returned you to the main menu.

## Dungeon & Scene Fixes

* Improved dungeon startup transitions.
* Fixed a bug where objects were not removed from the scene correctly, which could cause memory and performance issues.
* Fixed a bug where the Victory / Defeat sequence could trigger after pressing CTRL + ALT + DELETE.

## Game

* Improved Main Menu background
* Fixed an issue with object pooling not being cleaned up in battles so objects not piling up in the scene and causing memory leaks

Also other misc changes not listed here