Minor Update and fixes
Fixed Orc Longsword Animations Fixed Crash from orc troll at end of game Improved Performance in battle
- Fixed Orc Longsword Animations
- Fixed Crash from orc troll at end of game
- Improved Performance in battle

Fixed Orc Longsword Animations Fixed Crash from orc troll at end of game Improved Performance in battle
Fixed UI bug after losing battle in campaign Fixed fight button in sandbox not always responding Improved so AI formations now switch target to closest whenever a new unit comes closer instead of running past them Added so enemy army cheers on winning Added increased stats for he
Fixed UI bug after losing battle in campaign
Fixed fight button in sandbox not always responding
Improved so AI formations now switch target to closest whenever a new unit comes closer instead of running past them
Added so enemy army cheers on winning
Added increased stats for hero in Sandbox
Fixed AI moving to quickly when attacking formation Added Strategy mode toggle in campaign - You can allow the AI to control your units Blood screen always enables when we go to hero mode - fix
Fixed AI moving to quickly when attacking formation
Added Strategy mode toggle in campaign - You can allow the AI to control your units
Blood screen always enables when we go to hero mode - fix
* UI Button to buy units could in some instances be occluded * A performance bug had sneaked in the latest build causing reduced FPS, is now fixed * Loading old games could cause problems with camera not properly instantiating, fixed * Hero took twice as much damage due to a hit
* UI Button to buy units could in some instances be occluded
* A performance bug had sneaked in the latest build causing reduced FPS, is now fixed
* Loading old games could cause problems with camera not properly instantiating, fixed
* Hero took twice as much damage due to a hit bug, fixed
# Lords and Legions Patch note ## Graphics & Visuals * Added global illumination. * Added light rays. * Improved overall graphics and lighting. * Improved unit visibility during battles. * Added DLSS / FSR upscaling support. * Improved HBAO rendering with fog. * Added underwa
# Lords and Legions Patch note
## Graphics & Visuals
* Added global illumination.
* Added light rays.
* Improved overall graphics and lighting.
* Improved unit visibility during battles.
* Added DLSS / FSR upscaling support.
* Improved HBAO rendering with fog.
* Added underwater visuals so underwater areas now look like actual water.
* Fixed certain materials, such as beards, appearing extremely dark in fog.
* Game now starts on Very High graphics by default.
* Added Frame Generation.
* Added powerup pickup effect
## Battle & Strategy Improvements
* Improved Strategy UI responsiveness during slow motion combat.
* Fixed slow motion lag during Battle Camera.
* Improved Battle UI, minimap, and game speed buttons.
* Fixed issue being able to cast spells while using Strategy Camera.
* Fixed an issue where holding Space showed unit indicators underneath units.
* Flags and various UI elements are now hidden in Hero Camera and Freefly Camera.
* Unit formation flags are now hidden during Hero combat.
* Added slow motion on victory.
* Disabled enemy unit spawn sounds in Campaign and Survivor mode.
* Disabled Object Tracker in Survivor mode.
## Camera Improvements
* Reworked camera system with smoother transitions between camera states.
* Remade the camera shake system for better performance.
* Added camera shake support for Freefly Camera.
* Added double-clicking a formation to move the camera toward it in strategy mode.
## Battle Creator Rework
* Reworked Battle Creator.
* Removed Terrain Editor and Construction Editor from Battle Creator: These systems will be reworked in future updates.
* You can now pick your side and choose a deployment area.
* You can choose how many enemies to fight against.
* You can Auto Generate armies, build custom armies yourself, or watch AI armies fight.
## Formation & Unit Control
* Improved formation selection bounds, making formations easier to select.
* Improved formation targeting.
* Formations can now attack another formation while individual units also attack nearby enemies, such as heroes.
* Improved formation attack behavior so units move toward the attacked formation instead of constantly switching targets when closer formations move nearby.
* Fixed a stale-position bug where formation units sometimes moved toward an old enemy position instead of the current one.
* Fixed the number display above unit formations being inside the flag.
## Placement & Spawning
* Improved placement zones.
* Placement zones now raycast against the ground, preventing units from being placed outside the valid area.
* Changed spawn placements into circles that align with the ground.
* Fixed preview issues.
## Heroes, AI & Abilities
* Added AI Hero versions.
* Fixed Necromancer Bone Bombers spawning with the wrong rotation.
* Fixed hero homing projectiles not homing toward targets.
* Fixed projectile abilities so they can now be cancelled by clicking them again, like aerial projectiles.
* Fixed Empire Warrior Priest moving very slowly.
* Improved Skeleton Bomber explosion collider.
## Audio
* Fixed victory sounds not playing after the first victory.
* Improved AI sound rolloff so AI sounds disappear at long range aswell as abiltities for immersion.
## UI, Fonts & Localization
* Fixed many localization issues.
* Improved the Victory screen.
* Improved fonts across multiple texts.
* Fixed Russian fonts appearing with inconsistent sizes.
* Improved and fixed multiple UI issues during Battle Camera.
* The Decline button in settings now resets all values.
* Fixed an issue where pressing Back in the Load Save menu returned you to the main menu.
## Dungeon & Scene Fixes
* Improved dungeon startup transitions.
* Fixed a bug where objects were not removed from the scene correctly, which could cause memory and performance issues.
* Fixed a bug where the Victory / Defeat sequence could trigger after pressing CTRL + ALT + DELETE.
## Game
* Improved Main Menu background
* Fixed an issue with object pooling not being cleaned up in battles so objects not piling up in the scene and causing memory leaks
Also other misc changes not listed here
Added performant realtime global illumination for better looking graphics Spellcasters no longer rush into combat Made it more clear that pressing TAB gets you into Strategy mode Leveling Up UI improved
SALE: 48% Discount! BUG FIX: Combat UI could interfere with leveling up BUG FIX: Victory text displayed the in the wrong language BUG FIX: Healing aura now correctly heals units within its range GAMEPLAY: Skeleton Bombers now only explode on contact with enemy troops or after 8 s
SALE: 48% Discount!
BUG FIX: Combat UI could interfere with leveling up
BUG FIX: Victory text displayed the in the wrong language
BUG FIX: Healing aura now correctly heals units within its range
GAMEPLAY: Skeleton Bombers now only explode on contact with enemy troops or after 8 seconds
QUALITY OF LIFE: Improved UI and control
PERFORMANCE: Some minor performance improvements
⚔️ Unit Formation Control has arrived in the latest update! We’re excited to introduce a brand-new way to take full command of your army and shape the battlefield like never before. Press TAB to enter Commander View , where you can: ⏱️ Adjust the timescale (slow, normal, fast) 📐
⚔️ Unit Formation Control has arrived in the latest update!
We’re excited to introduce a brand-new way to take full command of your army and shape the battlefield like never before.
Press TAB to enter Commander View, where you can:
⏱️ Adjust the timescale (slow, normal, fast)
📐 Issue precise movement, attack, and formation commands
👁️ Gain a clearer, tactical overview of the fight
🧭 Fight on after your Hero falls
If your Hero is defeated, the battle doesn’t end. Take direct control of your units and push through to victory.
🗺️ Minimap support
Track unit positions and battlefield flow at a glance.
📊 Detailed unit stats
Make smarter tactical decisions with clear, accessible unit information.
🤖 Reworked AI Strategic Commander
The AI has been completely overhauled—expect smarter decisions, tougher battles, and a more challenging opponent overall.
💬 We want your feedback!
Jump into the forums and tell us what you think, what works, and what you’d like to see improved or expanded.
Note: The Hero view command has been removed. During testing, the Commander overview proved to offer better visibility and more effective control overall.
See you on the battlefield. ⚔️
⚔️ New Feature Incoming: Unit Formation Control! We’ve got some exciting news to share! Right now, we’re hard at work implementing unit formation control in Lords and Legions — and it’s shaping up to be a game-changer. What’s coming? 🧭 Take command when your Hero falls – If your
We’ve got some exciting news to share!
Right now, we’re hard at work implementing unit formation control in Lords and Legions — and it’s shaping up to be a game-changer.
🧭 Take command when your Hero falls – If your Hero dies, you can continue the fight by directly controlling your units and finishing the battle.
🗺️ Minimap support – Keep track of the battlefield at a glance.
📊 Detailed unit stats – Make smarter tactical decisions with clear unit information.
🛡️ Formation control from the Hero’s perspective – Seamlessly switch between Hero control and formation management whenever you want.
New AI Strategic Commander!
This feature adds a whole new layer of strategy and ensures the battle isn’t over until your army truly is.
Stay tuned for more updates — and as always, thank you for supporting Lords and Legions!
Top Down unit formation control... | And Hero perspective formation control! |
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Experimental Survivor Mode Is Now Live! The battlefield just got deadlier. Experimental Survivor Mode is now LIVE in Lords and Legions on PC, bringing a brand-new way to experience the game. This early experimental mode challenges players to survive escalating enemy waves, adapt
The battlefield just got deadlier.
Experimental Survivor Mode is now LIVE in Lords and Legions on PC, bringing a brand-new way to experience the game. This early experimental mode challenges players to survive escalating enemy waves, adapt on the fly, and push their tactical mastery to the limit.
Unlike traditional battles, Survivor Mode strips the comfort of your army away and demands constant decision-making. Resources can be found in treasure chests, allowing you to get back on track after a tough encounter. Pressure never lets up. Every moment survived is earned.
Relentless waves of enemies that grow stronger over time
High-intensity survival gameplay focused on endurance and strategy
A fast, repayable experience built for experimentation and feedback
A glimpse into future systems and ideas we’re actively testing
Loot drop from treasure chests
Bosses that will give you a hard time
Elite packs with some sweet loot to keep you going
Stronger Hero. Your hero does way more damage in this mode but you still need to level up fast to keep up with the power level you face!
World Wide Leaderboard Scores!
🚧 Important: This mode is experimental. Balance, mechanics, and content may change based on player feedback. Your experience and suggestions will directly shape its future.
We invite all commanders to jump in, test your limits, and let us know what works — and what doesn’t.
👉 Update now and try Experimental Survivor Mode today
Check out the latest build on the Lords and Legions store page and join the fight.
As always, thank you for supporting Lords and Legions. The war continues — and survival is never guaranteed.
Also in this release:
Gamepad sensitivity settings
Mouse sensitivity settings
Bug fixes
Performance improvements
Added treasure chests to Quests in Campaign Mode
Starting gold in Campaign Mode is increased
🎄 Holiday Sale & Exciting Updates! 🎄 Hey everyone! The Steam Christmas Sale is live, and we’re celebrating with a massive 48% discount on the game! ✨ Behind the scenes, we’re hard at work on an experimental new Survivor game mode , and we can’t wait for you to try it. It’s
🎄 Holiday Sale & Exciting Updates! 🎄
Hey everyone!
The Steam Christmas Sale is live, and we’re celebrating with a massive 48% discount on the game! ✨
Behind the scenes, we’re hard at work on an experimental new Survivor game mode, and we can’t wait for you to try it. It’s shaping up to be something special—keep an eye out, because it’s coming very soon!
We’re also improving controller support, adding finer customization options for both gamepads and mouse & keyboard, so you can tailor the controls exactly to your playstyle.
On top of that, expect performance optimizations, smoother gameplay, and overall improvements to how the game feels.
Thank you all for your amazing support ❤️
Merry Christmas and happy holidays! 🎅🎁
Droppable no longer plays sound during loading Increased amount you gain from Mana and Stamina Upgrade Decreased amount you gained from Damage and Health Upgrade Fixed an issue where you couldn't rotate formations properly Fixed an issue where with battle report text wouldn't fit
Droppable no longer plays sound during loading
Increased amount you gain from Mana and Stamina Upgrade
Decreased amount you gained from Damage and Health Upgrade
Fixed an issue where you couldn't rotate formations properly
Fixed an issue where with battle report text wouldn't fit
Fixed an issue with battle deployment where Unit Icons would exceed the size of the battle deployment
Fixed an issue where you got twice the double amount of gold from campaign battles
Fixed Blazing stampede wouldn't upgrade after level 5
Fixed an issue with Bowmen cheering when blocking
Fixed an issue where stats wouldn't reset after doing New Game - now they're reset to normal values
Quest Dungeons now allow ranged, magic, and boss units
Added so the player has to buy units to be able to proceed in the first round in the Campaign
Added new Castle to Empire end scene Enemies can spawn loot drops when they die - Gold, Stamina, Health, XP Completly reworked Upgrade Cards - now displaying much more stats unique to that ability or passive Added Controller Support! Fixed Health buff stacking not working with mu
Added new Castle to Empire end scene
Enemies can spawn loot drops when they die - Gold, Stamina, Health, XP
Completly reworked Upgrade Cards - now displaying much more stats unique to that ability or passive
Added Controller Support!
Fixed Health buff stacking not working with multiplie health buffs - now can only stack with 2 health buffs at a time
Added Summon UI - now displaying current summon at the top left showing image and count
Fixed not getting XP from certain AOE Spells
Fixed Mana / Stamina being reset when loading from main menu
Localization Fixes in various languages
FIxed performance drop from Boss Healthbars, decreasing performance in Sandbox and Campaign. Fixed AI not attacking bug Fixed healthbar not showing for Ballista, Cannons, and Catapults Improved Wraith Lord boss turning, he could get stuck in turning loops trying to face target no
FIxed performance drop from Boss Healthbars, decreasing performance in Sandbox and Campaign.
Fixed AI not attacking bug
Fixed healthbar not showing for Ballista, Cannons, and Catapults
Improved Wraith Lord boss turning, he could get stuck in turning loops trying to face target now fixed
Decreased Orc stamina attack cost from 25 to 15, now he doesnt always get "No stamina" from attacking to much
FIxed allied boss healthbar always showing for Orcs, Red and Undead Factions, now they work properly only showing when looking at them.
Fixed a bug, where if you attacked with a normal attack then did slash attack with red hero, no damage would be dealt to enemies with the slash ability Stopped all audio when switching scene to prevent very high sound from previous scene continue playing Added Fight button sound
Fixed a bug, where if you attacked with a normal attack then did slash attack with red hero, no damage would be dealt to enemies with the slash ability
Stopped all audio when switching scene to prevent very high sound from previous scene continue playing
Added Fight button sound
FIxed Speedcontroller UI issues when pausing
Miscellaneous small fixes
Improved hitting enemies no longer stuns the animation on player but slows down animation Improved Save / Load, now when we load save shows previous won nodes Removed autosave from happening on first round Now when boss is active always show their healthbar Added Waypoint Target
Improved hitting enemies no longer stuns the animation on player but slows down animation
Improved Save / Load, now when we load save shows previous won nodes
Removed autosave from happening on first round
Now when boss is active always show their healthbar
Added Waypoint Target to enemy bosses
FIxed huge FPS drop bug in game, should now no longer happen!
Improved AI should now attack immediatly upon reaching target
Improved AI pathing issues
Improved overall game texture performance, game should be less heavy on computer / cause less computer noise
Fixed critical hit, before crit dealt less damage now it works properly
This update is all about polish, bugs, and smoother campaigns. We focused on fixing long standing issues, optimizing save/load, and making every battle feel sharper. 🧠 AI & Combat Fixed issue where AI units had a big delay before reacting in battles — they now respond instan
This update is all about polish, bugs, and smoother campaigns. We focused on fixing long standing issues, optimizing save/load, and making every battle feel sharper.
🧠 AI & Combat
Fixed issue where AI units had a big delay before reacting in battles — they now respond instantly when combat begins.
AI now uses more varied combat actions — dodges, strafes, and attacks are more natural and less synchronized.
Greatly improved target switching logic for smarter engagements.
Enhanced Arrow projectile performance for bowmen.
Fixed skeleton bombers ignoring enemies — they now explode correctly on impact.
Fixed Paladin’s area heal triggering twice.
Added hit marker feedback for clarity in combat.
Bullets no longer pass through the ground — projectile collisions are now more accurate.
Red archers now shoot less frequently for better balance.
Decreased Spider Arachnid HP and prevented it from being walked through.
Improved AI rotation.
⚔️ Balance & Stats
Fixed wrong damage/attack type icons on units — they now correctly display both attack and armor types.
Balanced armor and attack type stats, improving balance.
Rebalanced unit stats on some units that were to over powered.
Fixed abilities with wrong damage values.
🌍 Campaign & Progression
Added campaign map progress tracking — now shows territories owned, current enemy faction, and active tasks.
Added visual Redpath update when loading a saved game — campaign visuals now refresh properly after load.
Fixed saving right before battle is now impossible - made it so that you could pass through battles, and in some instances break the game if you saved on last chapter.
Added autosave system for campaign and general gameplay.
Massive performance bug fix: resolved an issue where loading a save could cause huge FPS drops or make the game unplayable.
Battles are now better balanced for smoother progression through the campaign.
Increased gold rewards after victories in campaign mode.
Added monsters and bosses to late-game dungeons.
Added moving units in quest scenes.
Cleaner save/load logic — should reduce load-related bugs.
Added ability to load saved games directly from the main menu.
Added localization support and fixed missing text on node tooltips.
Loading save, caused you to start on wrong node - now fixed, always loads into correct last node/wave.
Fixed unlock bug where enemy faction units could be unlocked incorrectly.
⚙️ Battle Creator (formerly Sandbox)
Renamed Sandbox mode to Battle Creator to better reflect its purpose.
Fixed formation rotation issues — no more locked or incorrect rotations when repositioning formations.
Fixed camera bug that caused two cameras to appear after dying and stopping the game.
Added 600-unit limit in Battle Creator.
Fixed dynamic snow wouldnt update correctly on Battle creator.
Fixed lod bugs on desert preset in Battle Creator.
Improved visuals meadow preset is more green.
💪 Progression & Systems
Fixed softlock issue when reacing a certain level - not being able to progress game.
Ability upgrades increased to Level 12 from maximum upgrade level 5.
Hero level cap raised to Level 120 from maximum lvl 60.
Fixed casting projectiles, sometimes wouldnt cast or you could instant cast without playing animation properly - now no longer bugs.
Added progressive mana costs for higher-level abilities.
Fixed health upgrade buff not correctly increasing max HP.
Fixed unit purchase logic — now correctly buys as many as you can afford.
🧩 UI & Misc
Fixed recruit button showing over hero after defeat.
Fixed unit card visibility when unlocking many units.
Fixed node tooltips not displaying text.
General UI readability and clarity improvements.
Fixed unit shift purschase when buying 10 units, if you couldnt afford that amount it wouldnt let you buy under it - now fixed.
Other changes / fixes not listed has also been improved upon or changed, and various bug fixes.
Improved AI target switching, so they no longer clump up in big stacks when fighting Fixed Rebels Castle Navmesh unreachable spot on a tower Fixed Construction Editor - Buildings wouldnt build correct navmesh so units couldnt reach other correctly Fixed Units can no longer rotate
Improved AI target switching, so they no longer clump up in big stacks when fighting
Fixed Rebels Castle Navmesh unreachable spot on a tower
Fixed Construction Editor - Buildings wouldnt build correct navmesh so units couldnt reach other correctly
Fixed Units can no longer rotate in Y axis, which made it so they were rotated uphill or downhill in certain cases
Fixed riflemen / thunderer bullets not damaging hero UI fix for Save/Load in Campaign Updated Tooltips for Attacktype / Armortype on Unit Previews
Fixed riflemen / thunderer bullets not damaging hero
UI fix for Save/Load in Campaign
Updated Tooltips for Attacktype / Armortype on Unit Previews
Fixed Localization for Japense, Chinese, Korean to work properly Fixed bug where you couldnt shift buy to units (+ 10) when at over 41 units
Fixed Localization for Japense, Chinese, Korean to work properly
Fixed bug where you couldnt shift buy to units (+ 10) when at over 41 units