Lords and Legions

Warborne Studios

Released
Sep 23, 2025
Platforms
Windows
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Minor Update and fixes

    Fixed Orc Longsword Animations Fixed Crash from orc troll at end of game Improved Performance in battle

  2. Developer post

    Minor Update

    Fixed UI bug after losing battle in campaign Fixed fight button in sandbox not always responding Improved so AI formations now switch target to closest whenever a new unit comes closer instead of running past them Added so enemy army cheers on winning Added increased stats for he

  3. Developer post

    Minor Update

    Fixed AI moving to quickly when attacking formation Added Strategy mode toggle in campaign - You can allow the AI to control your units Blood screen always enables when we go to hero mode - fix

  4. Developer post

    Minor bug patch

    * UI Button to buy units could in some instances be occluded * A performance bug had sneaked in the latest build causing reduced FPS, is now fixed * Loading old games could cause problems with camera not properly instantiating, fixed * Hero took twice as much damage due to a hit

  5. Developer post

    Lords and Legions Patch Summer 2026

    # Lords and Legions Patch note ## Graphics & Visuals * Added global illumination. * Added light rays. * Improved overall graphics and lighting. * Improved unit visibility during battles. * Added DLSS / FSR upscaling support. * Improved HBAO rendering with fog. * Added underwa

  6. Developer post

    Minor Update

    Added performant realtime global illumination for better looking graphics Spellcasters no longer rush into combat Made it more clear that pressing TAB gets you into Strategy mode Leveling Up UI improved

  7. Developer post

    Bug fixes and Gameplay improvements & a 48% discount SALE!

    SALE: 48% Discount! BUG FIX: Combat UI could interfere with leveling up BUG FIX: Victory text displayed the in the wrong language BUG FIX: Healing aura now correctly heals units within its range GAMEPLAY: Skeleton Bombers now only explode on contact with enemy troops or after 8 s

  8. Developer post

    Unit Formation Control

    ⚔️ Unit Formation Control has arrived in the latest update! We’re excited to introduce a brand-new way to take full command of your army and shape the battlefield like never before. Press TAB to enter Commander View , where you can: ⏱️ Adjust the timescale (slow, normal, fast) 📐

  9. Developer post

    New Feature Incoming: Unit Formation Control!

    ⚔️ New Feature Incoming: Unit Formation Control! We’ve got some exciting news to share! Right now, we’re hard at work implementing unit formation control in Lords and Legions — and it’s shaping up to be a game-changer. What’s coming? 🧭 Take command when your Hero falls – If your

  10. Developer post

    Survivor Mode Live!

    Experimental Survivor Mode Is Now Live! The battlefield just got deadlier. Experimental Survivor Mode is now LIVE in Lords and Legions on PC, bringing a brand-new way to experience the game. This early experimental mode challenges players to survive escalating enemy waves, adapt

  11. Developer post

    The Holidays Hit Hard: 48% Off + New Survivor Mode Incoming

    🎄 Holiday Sale & Exciting Updates! 🎄 Hey everyone! The Steam Christmas Sale is live, and we’re celebrating with a massive 48% discount on the game! ✨ Behind the scenes, we’re hard at work on an experimental new Survivor game mode , and we can’t wait for you to try it. It’s

  12. Developer post

    Update 25

    Droppable no longer plays sound during loading Increased amount you gain from Mana and Stamina Upgrade Decreased amount you gained from Damage and Health Upgrade Fixed an issue where you couldn't rotate formations properly Fixed an issue where with battle report text wouldn't fit

  13. Developer post

    Update 24

    Added new Castle to Empire end scene Enemies can spawn loot drops when they die - Gold, Stamina, Health, XP Completly reworked Upgrade Cards - now displaying much more stats unique to that ability or passive Added Controller Support! Fixed Health buff stacking not working with mu

  14. Developer post

    Early Access Hotfix 23

    FIxed performance drop from Boss Healthbars, decreasing performance in Sandbox and Campaign. Fixed AI not attacking bug Fixed healthbar not showing for Ballista, Cannons, and Catapults Improved Wraith Lord boss turning, he could get stuck in turning loops trying to face target no

  15. Developer post

    Early Access Hotfix 22

    Fixed a bug, where if you attacked with a normal attack then did slash attack with red hero, no damage would be dealt to enemies with the slash ability Stopped all audio when switching scene to prevent very high sound from previous scene continue playing Added Fight button sound

  16. Developer post

    Early Access Hotfix 21

    Improved hitting enemies no longer stuns the animation on player but slows down animation Improved Save / Load, now when we load save shows previous won nodes Removed autosave from happening on first round Now when boss is active always show their healthbar Added Waypoint Target

  17. Developer post

    Update 20

    This update is all about polish, bugs, and smoother campaigns. We focused on fixing long standing issues, optimizing save/load, and making every battle feel sharper. 🧠 AI & Combat Fixed issue where AI units had a big delay before reacting in battles — they now respond instan

  18. Developer post

    Early Access Hotfix 19

    Improved AI target switching, so they no longer clump up in big stacks when fighting Fixed Rebels Castle Navmesh unreachable spot on a tower Fixed Construction Editor - Buildings wouldnt build correct navmesh so units couldnt reach other correctly Fixed Units can no longer rotate

  19. Developer post

    Early Access Hotfix 18

    Fixed riflemen / thunderer bullets not damaging hero UI fix for Save/Load in Campaign Updated Tooltips for Attacktype / Armortype on Unit Previews

  20. Developer post

    Early Access Hotfix 17

    Fixed Localization for Japense, Chinese, Korean to work properly Fixed bug where you couldnt shift buy to units (+ 10) when at over 41 units