It’s been a few very busy weeks for everyone at the office and judging by the “to do list”, it doesn’t look like we will be catching a break any time soon. Our “War on Bugs” campaign is continuing and it looks like our team is finally getting the upper hand in this uphill battle. While most of our guys are busy pushing back the onslaught of various digital insects a small detachment is preparing a counteroffensive for when the tide of battle finally turns.
Now let’s take a look at what that small team is actually planning for the 0.2 content update. Some of the features you can expect are mostly cosmetic in nature, while others bring improvements and new gameplay mechanics. One of the new features are large derelict stations, that we fondly call “doomed outposts”. Why “doomed” you ask? Well how else would you call a station that is about to crash headfirst (bridge first?) into a gas giant ;)
These ruined stations, roughly the size of your regular arena, will require some skill and gear in order to explore as they are entirely in zero-g. However, keep in mind that exploring them won’t be without dangers. After all, you and your ship will be in the same decaying orbit while exploring. So you can imagine what happens if you are not fast enough, or if you run into some unexpected trouble, like a hostile player or something else… Still we don’t want you to get the impression that these “world events” are all pain and no gain. These outposts will contain some rather rare and interesting loot that will be well worth the risk.
So what’s in store for next week? Well, while many of you have been wondering about the new content, others have been more concerned with balancing and various gameplay issues. These will be addressed in our next post that will go in detail about rebalancing some of the existing features and game mechanics such as systems, sub-systems, parts, resources and spawn mechanics.
That’s all for today folks. Fly safe and stay tuned for more updates coming on Monday.
Zero Gravity team
