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It’s almost time colonists!
Hellion will be going live on Friday, February 24th. We’ve also done some calculations on your behalf to account for different time zones. Exact release time will be: 10:00AM PST, 01:00 PM ET and 06:00PM UK. In addition Hellion’s Early Access price has been set at 24.99$.
There are also some other things we want to mention, so stick around the blog a bit longer, we promise it will be worth it.
As many of you know, we have been keeping a close eye on our still small but rapidly growing community. There are many different discussions and many great ideas you have shared over the past few months. Two ideas we’ve found were rather prominent: private servers from day one and immersive voice chat/radio.
Part of our development team was tasked with implementing these two features ahead of our original schedule. It was a tall order as our teams already had their hands full with reading Hellion for launch, so finding time to work on a few extra features did stretch our resources to the limit. But we’ve done it anyway. Now we are proud to announce that both private dedicated servers and in-game voice chat will be available at Early Access launch.
For servers, Hellion will have dedicated public servers, privately rented servers and players will be able to host their own servers.
There were many ideas about voice chat and radio, so we’ve decided to implement a few suggestions. Proximity chat is handled pretty much as you would expect it, everyone around you can hear your character talking. But what happens when you want to talk to someone outside the ship or in another room? That’s where the short range radio comes into play. All helmets have a built in radio system that allows communication within a certain radius. As per community request, your voice will sound slightly distorted over the radio. In addition, as you move further away you will start hearing more static over the com, until you get out of range completely.
Also, keep in mind that radio is still a work in progress and that we plan to continue developing this feature during Early Access period.
Zero Gravity team
