Hey all,
Thanks for all your feedback! We've been busy fixing remaining critical bugs. Here's what made it to this round:
Fix for Rift controllers not working
Since launch, some of our Oculus users weren't able to play Derail Valley. Their controllers were not working properly in-game, making it impossible to pass the tutorial. After days of poking around, we found the cause to be Oculus remote interfering with Touch controllers in VRTK, the underlying input system that powers Derail Valley. We made a potential fix for this (but weren't able to test it ourselves yet).
Faulty load location, runaway trains
These bugs introduced in the previous build are now resolved. Starting the game will spawn in an actual nearest station. Spawned trains now have brakes applied too.
Completed WMR controls
WMR controls are now complete, supporting usage of joysticks for movement as well as touchpad clicking for teleport and snap-turning.
Fixed non-VR starting in VR
Using options other than the main "play" button in Steam makes it possible to start VR version of the game without actually having a VR headset. Now, if the game starts in VR it will automatically fallback to non-VR if no headset was found.
Various small changes
- Fixed a terrain bump near Forest South
- Fixed offset teleporting in a moving train
- Map indicator is now always visible
Full changelog:
Gameplay:
- Cars in station will no longer regenerate so closely
- Fixed cash register money-making exploit
- Map player indicator is now always visible
Savegame:
- Fixed game load always spawning player at north-east
Vehicles:
- Fixed spawned locomotives not having brakes applied
World:
- Fixed terrain bump over tracks near Forest South
- Somewhat widened loading loops in Iron and Coal mines
- Updated city buildings with higher-res textures
- Fixed Sawmill load machines being swapped
Controls:
- Added touchpad clicks on WMR for teleport, snap turn, page flipping
- Alternatively can be used via joystick
- Fixed misaligned teleporting in fast moving trains (esp. at low FPS)
Platform:
- Potentially fixed Rift controllers not working properly for some users in Oculus SDK version
- Starting VR version without a headset will now fallback to non-VR automatically
- Updated Oculus SDK to 1.32.1
