Hi everyone,
Turns out there is some time in between baby stuff that I was able to spend on the SP(single player) sliver. Just to recap, I am trying to make a small 10 to 15 minute SP sliver to release "quickly" so everyone will get a feel for how the single player will play. I still intend to make the entire SP a 6 to 8 hour experience.
For the SP sliver I try to work as follows
- Make the entire map layout
- Do a performance run/check (Make sure that the entire map sort-of runs ok before I go into the details)
- Improve the layout per room/area
- Do a second performance run/check
- Add particles and environmental sound effects
- Add dynamic events(Enemies rush in, something blows up etc)
- Do a third performance run/check
- Finalise the map
- Add voice acting and other narrative elements
- Lots of test runs and fixes
I am sure I missed a few steps but basically I try to go from broad strokes to fine details. As for my progress I am at the stage where I add particles and dynamic events. So the main map layout is finished and I did a first detail run per room/area. You can get a feel for the progress in the images below:
Areas:






An idea of action stuff:


I will keep everyone posted with progress updates.
Baby
For those wondering how Arthur and his mom are doing, they are doing great! As you can see here, Arthur is doing his head-up training. I see this as the first signs of a great programmer, as you need to keep your head straight in front of a screen for houuuuurs at a time! :P

Stay safe everyone and let me know what you think in the comments!
Ray