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Under a Desert Sun a0.690

Hi everyone,
This is an update on a previous bigger update. I've added some additional aspects to the build which can be found below!

Flight
I’ve added rudimentary AI. An enemy airplane will now follow you and try to catch you during flight in the test flight level. You will notice that you can always see the enemy airplane. It is tagged with a target Icon which is always visible. These are the first steps at enemy AI and as mentioned before I will focus on:
- Enemy and player shooting capabilities
- Multiple enemies
- More animations for enemy airplanes, flaps etc do not move right now but the prop does rotate.

Weapons

Weapon skins seemed a bit bland to me so I’ve improved them. Metal parts are way more reflective, you will notice that they reflect other lights better. Wood also looks more realistic. Grab a gun and have a look up close.

I've also updated the Shotgun. It now animates when adding shells. This just makes it
feel more real.

Controls

You can now choose if you want to continuously hold the grab button or use a toggle for the offhand when holding larger guns with both hands. Default is toggle. This feature was much requested. The menu has an option to change to grab if you prefer the old method.

In flightmode you are now able to release the flightstick. It will remain in the last set position.

Physics

Your hands and objects will have more physics effects. Right now you will only see this
in the start screen but I intend to add more physics objects in all areas

Lastly,
Because I added menu options the menu will reset. If you have preferences that you’ve set before you might have to set them again in order for them to be resaved.

Kind regards,
Raymond