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Under a Desert Sun alpha 0.85

Hi there,

In this update I’ve focused on the following

A new friend

Meet Murdoc, he’s such a guud boy yeshhhhh!! In the starting area you might find that you have a friendly little stalker now ;) Murdoc will grow during the coming updates into a more competent and handy partner in your adventures. For now, he just likes to cosy around when you’re picking a level or look at the wall of shame..I mean leaderboards..Such a judgy dog..Still love him though!

Shooting enemies update

I’ve updated the “human” enemies. They now use real physics bullets (Instead of a raytrace) to shoot at you. This allows me to show bullets flying around and to make some cool bullet-trails that make it easier for the player to avoid getting shot.

I am personally still unhappy with the behaviour of human enemies especially. I plan on overhauling the animations and behaviour in the upcoming updates. Any feedback or ideas are welcome as always.

Climbing

If you search you might find an area where you can do a bit of climbing now in the pyramid test level (The level cube is hidden in the starting area). I plan of making this part of the puzzle/adventure aspect of Under a Desert Sun.

New wave map (Yes Miry it is here.)

This urban map will be used in the singleplayer. I’ve made the map stable enough that it is now playable and therefore thought it would be fun to release it as a wave map. As usual keep in mind that these maps are actually intended for the singleplayer and releasing it as a wavemap is my way of making sure people can test these maps for bugs and performance issues. So if you notice anything, feedback is greatly appreciated!

Fixes, Special thanks to Soanos and [Suche] NintendoMonsen
-Animation errors in mummies that are fixed
-Made sure the blood animation when getting hit doesn’t repeat to often
Additional after this update:
Movement
-- pushed a fix for movement sometimes jerking you around when going from walking
roomscale to trackpad/joystick movement
- Pushed a fix smoothing trackpad movement
- Pushed a fix where colliders of certain objects would have effect on movement eventhough
they should not.
Maps
- pushed a fix for the nighttime desert level, sometimes the enemies would not spawn
- pushed a fix where you could sometimes walk trough walls when walking roomscale
- pushed a fix for the nighttime city level, enemy navigation should be improved
Weapons
- Pushed improvements on Garand, Shotgun, behaviour and sound should be better
- Pushed a fix for reloading issues
- Pushed a fix for certain animation errors
Enemies
- Pushed an improvement for shooting enemies, bullets no longer stay on the ground for a
long time.

Reminder
- For those who like to adjust the gun holsters or other settings like turning using trackpad/joystick please go to the menu!
- Please don't forget to try the tutorial if you are new. It;s the mapcube with the gun in it!

Discord
Don’t forget the discord channel. Any feedback is greatly appreciated! The discord: https://discord.gg/g5fK7Df

Roadmap
Also don’t forget the Under a Desert Sun roadmap. You can find it here: https://trello.com/b/CEDvwMAb/under-a-desert-sun