Hello everyone,
First off, thank you so much for supporting Saurian at its Early Access launch--we know it needs a lot of work, but we are also glad to see that many of you have been able to have compelling experiences regardless. We have been reading your feedback and have managed to fix a few common bugs and problems that have been reported; we are still working on several of the more severe game-breaking bugs and thank you for your patience.
You can report bugs on our discussions page , our Discord, or by pressing F1 in-game.
Thank you, and happy dinosaur-ing!
FIXED:
- Animal carcass ragdolls now have appropriate weights
- T. rex can no longer swallow prey whole if it is too large
- Stomach content is now correctly capped, and will be displayed accurately by the HUD
- Player prevented from exceeding maximum age (14)
- Cursor disappearing when on tabbing out of game while dead
- Players being able to jump out of rest
- Player getting stuck in sleep state
- Players not being able to move with food in their mouths
CHANGED:
- Attacked AI will now remember attackers indefinitely
- NavGrid regenerated -- AI should pathfind around trees more accurately
- Animals will start moving toward goals before paths are finished calculating, leading to less
- “frozen” behavior but more occasional pathfinding bugs
- AI are prevented from moving while the game is loading
- Jarring automatic camera movements reduced greatly (especially on slopes)
- Load times reduced
- AI flee effectiveness improved
- Added C++ redistributable that should help with 0-1 FPS bug on some computers
- Reduced severe frame drop frequency
ADDED:
- Blood decals
- AI avoidance behavior (when avoiding a threat but not fleeing from it)
