Hey everyone,
After a wrestling with performance issues reported from the last attempt at releasing this patch, we believe we’ve largely solved the root issue and are ready to re-release it. In addition to the performance fix, we have also rebalanced Thescelosaurus in accordance with community feedback. We deeply appreciate your patience and support.
*Please note that RPR attack animations may not work correctly unless you restore your control settings to default before re-mapping them. Sorry for the inconvenience!*
We’re finally ready to release the fluid ontogeny system into the wild! While the bulk of our effort has focused on this system (and fixing the resulting issues), we have a few more features for you as well. Please note that initially the loading screen may not pop up immediately when starting a game, though this is not game-breaking and should only happen once per session. We strongly recommend starting a new save, as previous saves may be incompatible with this update.
As always, please send us any bug reports or suggestions on either our Steam discussions page or our Discord . Thank you, and enjoy!
FIXED:
- Palaeosaniwa threaten behavior should occur more regularly.
- Player should have a harder time getting stuck underneath trees when starting to climb.
- Adult Dakotaraptor should no longer be able to swallow hatchlings whole.
- Key bindings should no longer revert to default when exiting game.
- Player should no longer lose control when restarting after dying while in/immediately after RPR
- Palaeosaniwa now generate scent nodes.
- AI should now have less difficulty turning while swimming.
- Shadows, cloud, and other video settings should now work correctly for all users.
- Damage is now properly applied during RPR.
- Failing RPR no longer causes stamina loss.
- Simple cloud settings no longer result in blindingly bright sky.
- AI raptors engaging in RPR should now attack more consistently.
CHANGED:
- Spawn rates for Triceratops and T. rex increased
- Stats relating to health and attack power tweaked for all animals
- Gliding ability now begins at an earlier age and increases/decreases in effectiveness over time
- If a player glides from a tree, they can now land on the trunk of another and continue climbing.
- Animals in groups should be willing to keep larger distances from one another
- Minimum height for mounting trees increased
- Spawn regions recalculated. AI should no longer spawn on very steep slopes.
- Hatchling threaten, eat, sleep, and other animations are now the same as the other ontogenetic stages.
- Herbivore AI should be less aggressive.
ADDED:
- Gradual ontogeny (continuous growth visualization and data modification)
- Gradual change to jump height, glide effectiveness, and movement speed according to morph value
- Thescelosaurus AI
- Basilemys AI
- Bone Butte entry in encyclopedia
- Encyclopedia entries for Thescelosaurus and Basilemys
- Some encyclopedia animals now react if you double-click them
- The ‘create save file’ button now opens up a secondary window to input a file name
