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Performance Patch 1.0.4

This update contains many performance related improvements that increase graphical quality of the game and framerates. Nearly all of the games textures have been baked. We're still working on baking the rest of those and will update them with smaller patches throughout the week.

Another fix in this update is the save state issue. The save data will be overwritten yet again but the issue will not happen again for future updates. We have even added buttons in the start lobby that reload player data just in case your file was erased. Also, steam cloud should be enabled.

We plan on releasing more frequent, smaller updates across next week containing texture bakes, and performance related hotfixes. There's a lot of issues caused by directX which can effect crucial things like lighting and texture rendering. The AI is still being developed, we will release a basic text display for the AI character soon.

The next chapter is also coming together nicely! The next major update will include a massive scene with more characters, forests with large trees to climb, combat with golems, hunting wild animals, and much more!

Full Performance Patch 1.0.4 Content

-Full Texture Bakeover on nearly the entire game
-New Models/bakes for bouncy pads, floating pads, transporter pads
-Increased Grass density
-water with simpler model, had errors with DirectX settings most likely, this cleared up a lot of overhead and provided more FPS.
-Further distance for terrain “chunking”
-Bridges in hub debugged so the player cannot fall through
-Terrain easier to walk and navigate in the garden of time
-Sprint speed toggle (touchpad to walk locomotion, while walking press grip)
-Can walk in the “lobby” helps to reach the buttons
-“Lobby” buttons now change color to signify you can interact with them
-Exit game button displayed in the garden of time (press menu button).
-Save states should be stable
-Steam cloud support
-Turned off unnecessary lights in opening scene when not near them
-Turned off unnecessary particle effects (dust) on dojo