The new terrain engine is allowing us to pull off even more detailed scenes. With a robust grass and tree painting mode, we are able to create a lush forested scene relatively quickly. In combination with changes to scene lighting, occulusion culling, mesh batching and texture atlasing, we can create a large scale scene while maintiing optimal performance. "remember to diable Super sampling for best performance on minimum specs."
For this update, we have specifically made changes to the Canyon scene (the first scene after starting a new game) The overall layout of the map is still the same, but it looks much better. We are still working on this scene and will be putting out more patches as it has served as a test scene for the new improved terrain engine.
Other fixes in this patch include a bug that prevented players from hitting the continue game button. This should now work properly.
Lastly we switched back to multi pass rendering, this was an issue in the past and we hope that players can run properly now. If this issue applies to you PLEASE comment on the bug forums so that we can get this issue resolved.
***note, if you have made progress in your file and the continue game button doesn't work, try hitting new game. You will unfortunately have to start again but this should fix the problem