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Patch 1.1.2 Dojo Ability Bug Fixes and Optimizations

Today's patch fixes some of the major issues involved with using all the abilities at once: bow arrow, fling anywhere, and climbing use similar functionality and this patch makes them all work together in relative harmony.

- Built new prefabs for the reactor room inside blashms house

- Made adjustments to the player hands and the fling anywhere script so that you can climb objects with all abilities and not rely on the fling anywhere

- Changed the spawn point in chapter 1 with brief peek into the new content in chapter 1 that is under development

- Added noise and particle effect to final canyon room when the Ark transporter is activated

- Re baked occlusion in garden with higher pixel density to increase performance

- Minor bug fixes with blashm in Garden (two blashms on the map were spawning)

- Being able to spawn the bow and arrow when fling anywhere was unlocked "big bug glad to have squashed it"

- Made the controls clear by displaying controller when you learn new abilities