https://www.youtube.com/watch?v=VoKP9dZVtDI
As it turns out, building a complex wild animal AI system from scratch is quite challenging. But without further ado, the Animals Update is here! In the chapter 1 beta, Lions, Antelope and Rhinos can be found. Watch out for those lions, they are quite ferocious and will attack you if close enough. These lions are also actively hunting the antelope in the region which makes the environment feel much more dynamic. The rhinos won’t get in your way, but don’t try to damage them as their hide is very thick. We plan on adding much more functionality and depth to the Animal AI, this is only the beginning.
Now that animals are a feature of the game, it is possible to hunt them with your bow and arrow. You can retrieve your bow by pressing the “menu” button on either vive controller. If you want to grab an arrow, reach for the quiver behind your head and press the grip button to spawn an arrow into your hand.
There are also other adjustments that have been made in the beta regarding locomotion. Players are now capable to switch between a walk, jog, run and sprint speed with ease. The way this works is by utilizing different locomotions for the left and right controller. The left controller is also used as a directional indicator, so point where you want to move to. Here is how the new locomotion controls breakdown:
Walk - Touch left circle pad
Jog - Press left circle pad
Run - Press right circle pad + “running in place”
Sprint - Press left circle pad + right circle pad + “run in place”
The “Fling from anywhere” has also been tweaked. It is still being worked on but it is a bit more functional now. To utilize this ability, you must hold grip on both controllers.
We also have a new trailer that showcases the new animal update. Stay tuned for further updates regarding the Animals update