Sorry I missed the release deadline, but I hope to put the full early access version live very shortly. Vive owners please beware that the Vive detection is new, and may or may not work, but please see below.
I encourage you to check out the demo and see how it works on your VR setup. Headset and gamepad steering are straightforwards, but the motion controller steering will keep you on your toes to start! Check out the tutorials.
So the changes are :
- Vive VR headset detection has been added, but is untested. This makes a difference to the motion controller tutorial, which now has Vive handsets modelled, and some adjusted wording appropriate to how a Vive works. Oculus users should see the same tutorial as before, with the Touch handsets shown.
- On Easy mode, and in the tutorial, you have a basic airspeed and height over the ground indication. It also displays a caution message if your airspeed is low enough to make control difficult. This panel is displayed while flying in Easy mode only. It does not appear in Medium or Hard.
- Wording adjusted on the start calibration screen, to make it clearer what you need to do. Basically pick your spot, and center the camera as this is meant to be a seated experience. :)
The demo and full versions have been updated. Thank you for your patience while me, and my family, have been going through what has been a terrible year. Juggling the coding here and getting on with life has been a struggle. While not finished... the wishlist is still long ... I hope you can get some fun having a fly around, and support bird of prey conservation in the process.
Once again I welcome any feedback, and thank you for checking out Aquila.
Graeme
