Update notes:
- refined enemy attacking: now physics based and fully accurate
- red blood changed to oil blood (as turning to story mode)
- Graphical enchantments, better framerate
- bugfixes (mostly limb tearing related, doors interactions and grenade explosion)
Thanks for all your feedback!
If you have a good idea or any suggestion please don't hesitate to send us a
message.Your feedback is very welcome and by giving your input you also
become part of the development process! :)
