Updates to A-Tech Cybernetic have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.
These changes affect the Early Access game and the Free Demo build too.
General fixes & updates
- Improved the Menu Tutorial (ingame tutorial will also be reworked, but in a later update)
- Graphics optimizations
- Fixed the blurry issue by improving Anti-aliasing - added a screen percentage slider (~SS slider) to the options - now the game has more clear visuals
- Meelee weapons and flashlight can now be holstered
- Improved UI - you’ll get more information now from the UI
Story Mode specific fixes & updates
- A narrative cutscene is now added to the beginning of Story Mode Chapter 01
- There’s more loot to find now in Story Mode Chapter 01
- Navigation (locomotion) improvements - now you can move more smoothly without getting stuck at places
- Graphical fixes on the door opening panels
- Added more directional texts to make it easier to find your way
- Interactive items / gameplay elements are now marked with green to be more noticable
- Flashlight light/shadows fixed on every quality level (there were issues with the flashlight not working on medium quality level before)
- Optimizations in level streaming
- Swinging melee weapons properly now deals more damage than just barely moving your hands - no more cat-fights :)
- More precise weapon realoading (when overlapping with holster)
- Force pull improvements (can't force pull from holster, can force pull through holstered weapons)
- Interactive elements can now be grabbed/pulled with trigger
- Added subtitles background for easier readability
- Other minor bugfixes
More Story Mode updates will follow continuously - stay tuned :)
Guns blazing update for the Swarm Mode ;)
- Did you find the swarm mode meh? Bang, bang, bang and everyone dead? NO MORE!
- Spawn system reworked! Even on easier difficulties, you get to be overwhelmed easily if you don’t pay attention. On Nightmare, it literally is nightmare. Prepare your a… khmm, prepare yourself!
- Weapons buffed! You get to fire away like crazy now. Weapon mags are increased by 30-100% so you no longer need to worry about reloading. Speaking of which:
- Wepxplosions! Some of you missed reloading in swarm mode, and felt sorry for their beloved instrument of death once it run dry. Stop it now! Throw your empty weapons into the mutant’s faces and watch them explode into bloody chunks. Delightful, isn’t it?
- Weapon spawn times drastically reduced! Combine this with the previous points and calculate the ridiculous amount of bullets flying with explosions in the background.
- Map reworks! Missed strategic layouts on the maps, hated running around? Now you can hate running around without missing anything! Teleport over obstacles, laugh at the stupid mutants while they try to get around before you shoot them to pieces!
- Pickup spawners! Bad news for haters, running around and collecting health, armor and bullet time actually makes sense now! Stay alive longer or get yourself into horribly bad situations while trying to survive!
- Music! It’s such a big deal, huh? Nah, it isn’t. But we finally worked it out!
- Hidden stuff and loot! Look around carefully and you can find some free guns laying around. MOOOAR BULLETS AND EXPLOSIONS!
- Reduced wait times between waves! You don’t need that much time to take a few guns, don’t you?
- Removed barrel-placement phase! We don’t even know why was it in the game at all. Barrels now spawn automatically, eager to blow your enemies up. Or you. They don’t really care, believe me.
- Somewhat improved enemy AI. Yes, they are still not the smartest guys on Earth, but well, what do you expect from some mutants who are the result of a science experiment gone awry?
More maps and improvements coming soon, stay tuned!
We're counting on your continued feedback! Keep it coming :)
