Punch Planet Version 0.1.8.9 Patch Notes
https://docs.google.com/document/d/1wjDyHP8bm07mzyB-zjIxQKMOJls49tE3zRXQGmHR5Rc/edit
0.1.8.9
* Data
* Input
* Sequences
* QCFx2 / QCBx2
* Decreased buffer frames between each direction from 12 to 10
* Increased buffer frames between last direction and button press from 10 to 12
* DP_Forward
* Increased buffer frames between each direction from 7 to 8
* Forward -> (8F) Down -> (8f) Down_Forward -> (8f) Button
* Leniency
* Increased HitCancel_Super from 16 to 20
* These are the frames before the hit that it will check for successful super inputs
* Battle Camera
* Main / Old
* Removed
* Alt
* Renamed to Main
* Characters
* Generic
* Collision Boxes
* All Bodies
* Airborne / Juggle
* Extended hurt box top from 8.0 to 9.0
* Big Body / Dog Body
* Standing / Crouching
* Increased standing and crouching grab box widths from [-1.4, 1.4] to [-1.5, 1.5]
* This is to keep it in line with the movement box width increase in 0.1.8.5
* Dog Body
* Standing / Airborne / Juggle / Knockdown
* Decreased hurt box width from [-3.2, 3.2] to [-3.0, 3.0]
* Crouching
* Decreased hurt box width from [-3.5, 3.5] to [-3.3, 3.3]
* Roy
* Moves
* Dash Forward
* Final recovery state (cancellable) state type changed from Recovery to Recovery_Cancellable
* Super Punch
* Second Startup State (During Freeze)
* Decreased frames from 29 to 27
* Third Startup State (Post-Freeze)
* Increased frames from 6 to 8
* Decreased animation x movement scale from 1.0 to 0.5
* Notes:
* This is a slight range nerf but mostly to make him not cover as much distance as quickly (should help with this move clipping through characters that are also moving fast)
* Dog
* Moves
* St.MK
* Changed hit stop from Medium_NonCancellable to Heavy_NonCancellable
* Run -> Mid Stike
* Regular Version
* Decreased push back on hit from 3.0 to 2.75
* TYara
* Moves
* Dash Forward
* Final recovery state (cancellable) state type changed from Recovery to Recovery_Cancellable
* Dash Backward
* Final recovery state (cancellable) state type changed from Recovery to Recovery_Cancellable
* St.LK
* Changed hit stop from Medium_Cancellable to Heavy_Cancellable
* Cr.LK
* Changed hit stop from Medium_Cancellable to Heavy_Cancellable
* Stages
* Luna Station
* Disabled background animations
* Sugar Daddy
* Disabled background animations
* Black Market
* Updated stage asset
* There is background animation now, probably has a performance impact, would love to know how it runs on peoples machines compared to before
* Updated color blending textures
* Slightly increased character ambient brightness
* Updated stage select image
* Adjusted stage lighting
* Code
* InputManager
* Now saves controller mapping after configuring
* Now loads controller mapping when a controller is assigned
* DT_UIAnimationController
* Added support for playing animations that are not animated at 60fps
* Added support for clamping normalized time to animation key frames (no interpolation)
* Audio
* Updated wwise
* UI
* Controller Options Dialog
* Added reset button for each player to reset their config back to defaults
* Moved config button to the other side of the remove button
* Lobby Dialog
* Added sound when a player joins the lobby
* Added sound when a player leaves the lobby
* Added sound when a player is ready
* Training Mode
* Input Display
* Adjusted positioning of the whole UI
* Attacks buttons are now listed horizontally instead of two rows
* Player 2 direction input is now on the right side of the input nodes
* No longer shows Nothing input (blank)
* Move List
* Dog
* Added JTC to run followups (ex run only)
* This was always possible, just wasn't in the move list
* Third Party
* Rewired
* Unknown Controllers
* Filled out the rest of buttons / directions so that they are atleast assigned by default.
* No guarantees the default values are correct for arbitrary controllers, but it's better than not being mapped at all
* Used my PS3 FightStick Pro as a map for which button corresponds with each action
* Known Issues
* There are still issues with some players trying to play online and getting crashes
* There are still issues with the character select UI when playing online and then going into training mode
