Punch Planet Version 0.1.8.10 Patch Notes.
https://docs.google.com/document/d/18kC94BoiB8goaEdKu0ugElU_ohz1KQROcYwdZ3JkJKA/edit0.1.8.10
* Data
* Input
* Sequences
* QCFx2 / QCBx2
* Increased buffer frames between each direction from 10 to 12
* This is a reversion from 0.1.8.9
* QCFx2
* Disabled "Short" sequences
* Short: Down -> Any_Forward -> Down -> Forward
* Added "Long" sequences
* Long: Down -> Down_Forward -> Forward -> Down / Down_Backward -> Forward
* QCBx2
* Disabled "Short" sequences
* Short: Down -> Any_Backward -> Down -> Backward
* Added "Long" sequences
* Long: Down -> Down_Backward -> Backward -> Down / Down_Forward -> Backward
* Notes:
* These super input changes will make super a little harder because it requires two strict forward inputs
* Leniency
* Increased HitCancel_Normal from 16 to 20
* Battle Camera
* Main
* Target Object
* Increased Scale Y Position from 8.0 to 8.5
* This tilts the camera up slightly more when players are in the air
* Hit Stop
* Light : 8/16 => 7/15
* Light_Airborne: 12/20 => 10/18
* Medium_Cancellable / Medium_NonCancellable : 12/20 => 13/20
* Medium_Beefy : 14/20 => 15/20
* Medium_Airborne: 14/20 => 12/20
* Heavy_Airborne: 14/20 => 12/20
* Special: 14/20 => 12/20
* Special_Beefy: 16/20 => 14/20
* Dog_SuperRun: 2/10 => 1/9
* Characters
* All Characters
* Moves
* JTC
* Attack
* Increased push back on hit and block from 0.75 to 1.5
* Roy
* Moves
* Walk Forward
* Active
* Increased move speed from 0.25 to 0.26
* Gunshot
* L / M / H
* Decreased meter on hit (self) from 100 to 75
* H
* Now super cancellable
* Headbutt
* H
* Decreased startup state animation x movement scale from 1.0 to 0.75
* Cid
* Moves
* Walk Forward
* Active
* Increased move speed from 0.27 to 0.28
* Jp.MK
* Extended hit box top from 5.25 to 5.5
* Retracted hit box bottom from 4.0 to 4.25
* Extended hurt box top from 5.75 to 6.0
* Retracted hurt box bottom from 3.75 to 4.0
* Knife Rush
* L
* Decreased base chip damage from 20 to 10
* M
* Decreased base damage from 50 to 40
* Decreased base chip damage from 20 to 10
* Increased both startup states animation x movement scale from 1.25 to 1.5
* Decreased active state animation x movement scale from 1.25 to 1.0
* Notes:
* Cr.MP xx MP.KnifeRush should combo at all ranges
* H
* Decreased base damage from 60 to 50
* Decreased base chip damage from 20 to 10
* Decreased active state animation x movement scale from 2.0 to 1.0
* EX
* Decreased base damage from 60 to 50
* Decreased active state animation x movement scale from 1.25 to 1.0
* Knife Wheel
* All Versions
* Decreased base chip damage from 15 to 10
* L
* Decreased base damage from 60 to 50
* M
* Decreased base damage from 70 to 50
* H
* Decreased base damage from 80 to 50
* EX
* Decreased base damage from 80 to 60
* Dog
* Moves
* Walk Forward
* Active
* Increased move speed from 0.2 to 0.21
* Jumps
* Increased airborne frames from 40 to 42
* Decreased X Velocity from 0.28 to 0.26
* Increased Y Velocity from 0.85 to 0.9
* Decreased Y Acceleration from 0.044 to 0.425
* Pin Wheel -> Dive
* Both Versions
* Increased cancel window from dive from frames [15, 25] to [17, 25]
* Increased recovery landing frames from 8 to 10
* Normal Pin Wheel -> Dive
* Increased hit stun from 17 to 19
* Increased block stun from 13 to 15
* EX Pin Wheel -> Dive
* Increased hit stun from 19 to 21
* Increased block stun from 14 to 16
* Notes:
* Advantage should be unchanged, just a little bit more time for both players to see what happened with the hit
* Worse against parry and whiffing in neutral
* Run
* EX
* Decreased x velocity from 0.7 to 0.6 (same as hk.run)
* Run -> Mid Strike
* Both Versions
* Decreased startup state animation x movement scale from 1.0 to 0.75
* TYara
* Moves
* Walk Forward
* Active
* Increased move speed from 0.145 to 0.155
* Jumps
* Increased x velocity from 0.2 to 0.22
* Shield
* EX
* Increased airborne wall bounce x velocity from 0.1 to 0.15 (after they hit the wall)
* Stages
* Luna Station
* Decreased intensity on side front lights from 3.0 to 2.0
* Adjusted how objects are group (shouldn't affect anything)
* Re-enabled background animation
* UI
* Gameplay
* Side Messages (Counter Hit / Status Messages)
* Changed animation so that they appear faster
* Changed animation so that they fade in from invisible rather than slide in from the side
* Counter Hit
* Increased size
* Move List
* Dog
* Added Pin Wheel followups
* Known Issues
* There are still issues with some players trying to play online and getting crashes
* There are still issues with the character select UI when playing online and then going into training mode
