Hi everyone!!
We have a new patch. This time we have focused in changing some unfairness in the game. We will keep thinking about making the game fair. This is just a first step.
Content
- We have added passive abilities to the warrior and mage. You can have more HP, damage, movement speed, armour, mana... You can find this new abilities in the stone circles.
- New item. Potion of life. An improved potion of health.
- New Item. Health belt. Increases you max HP.
- Berserker ability has been reworked. Damage boost for a while and defensive penalties, and after that, bigger defensive penalties. Use it to finish off your enemies!!
- We added an introduction to the first level.
Functionality
- When a menuitem takes you to a Karma roll, now you have a tooltip that shows the amount of charms of each type that you have.
- Now you have separate savefiles for each profile.
- Buying in shops has been improved. Now you buy with one click.
Balance
- Food penalty can't reduce your party size to 1. Heroes will only leave the group if you have 3 or more.
- Portal penalty can't reduce your party size to 1. Heroes will only disappear if you have 3 or more.
- Portal penalty damage can't kill heroes. If they should die, their HP are reduced to 1 instead.
- Now inns have a little more food.
- Potion of health now heals a percentage of your max HP.
- Now spectre is not totally immune to physical attacks an he removes dodge when he attacks.
- Sleeping in the wilderness now takes the same time as sleeping at the Inn.
- Some abilities don't affect large enemies or bosses (Net, iron trap, charm). In some cases the upgrade will affect large enemies and/or bosses
- Red cleric now has an starting "free" ability (summon water elemental)
Bugs
- After restoring a game all buildings could appear on the top left of the map. This is fixed.
- Some options in the goblin outpost should only be available if you have good standing with the goblins.
Minor Details
- If you activate a shield while you move, now you keep moving.
- The Avatar that you can summon now has a hud indicating life and armour, and the ability has a tooltip.
Visual improvements
- Item charges are displayed on the tooltip.
- Accept button on the unlock menu has been changed.
- Added a frame to show the broken cage if you break it.
- Added an image for the necromancer library. It was missing.
- Added visual effect to battle cry.
- Armour type name changed for image in the character sheet.
- We have new load screens.
