Hi,
New patch has arrived!!
Content
- Added Ice skeleton. You can find him in the Frozen Marsh.
- Added combat option in castle, when you try to find gold or grimoires.
Functionality
- Improved Golem AI. Now he will not try to avoid spikes.
Balance
- Burning improved. First level is the same. Next levels do 20% more than previous level. Now increasing burning level is a better option.
- Removed limit of 3 miscellaneus items per hero.
- Now water gives burning immunity.
- Ignis staff buffed. Lava rock generated appears faster.
- Ignis staff range buffed. 500->700
- Balanced sword buffed. Dodge damage 2->4
- Lightning on water buffed. Stun duration 1.25s->2.5s
- Stoneskin pendant buffed. Armour bonus: +5->+10. Active armour bonus. +10->+15
Bugs
- Corrected an issue that could make a hero having a basic ability and the upgrade at the same time.
- Corrected problem with some new weapons, that could target the floor producing weird results.
- If you had two heroes of the same type you could not get passive abilities for them.
Minor Details
- Added missing damage in backstab dagger tooltip.
- Armour value was in the wrong position in one of the warrirs.
Visual improvements
- Some starting buttons relocated.
- Improved exterior combat image in the plains.
- Improved buttons in the dead menu.
- Improved visual representation of not usable items.
- Increased lab size.
